On 8/16/06, Tom Wickline <[EMAIL PROTECTED]> wrote:
http://wiki.winehq.org/BenchMark-0%2e9%2e6
Almost time to put the screws to it..
511% increase in 3dmark06 over 0.9.18
What is most interesting is the Perlin Noise [SM 3.0] test shows as
being supported and runs, well it tries to run.. :D
On 8/16/06, H. Verbeet <[EMAIL PROTECTED]> wrote:
On 16/08/06, Tom Wickline <[EMAIL PROTECTED]> wrote:
> I still need to do some more tweaking tho, and as before these test
> are not run under optimal conditions. 3dmark2001se should be over
> 10,000 when everything is ready to go.
>
You should b
On 16/08/06, Tom Wickline <[EMAIL PROTECTED]> wrote:
I still need to do some more tweaking tho, and as before these test
are not run under optimal conditions. 3dmark2001se should be over
10,000 when everything is ready to go.
You should be able to get the Mother Nature test to run by enabling
On 8/1/06, H. Verbeet <[EMAIL PROTECTED]> wrote:
It might be a good idea to fix that 3DMark03 performance regression
caused by VBOs :-)
I've done some tweaking to my box and the scores in 3dmark2000,
2001se, 2003 have improved considerably to say the least :-D I
uploaded two shots, 2001se and
On 8/2/06, H. Verbeet <[EMAIL PROTECTED]> wrote:
On 02/08/06, Tom Wickline <[EMAIL PROTECTED]> wrote:
> > As for 3DMark 05 and 06, they don't seem to think we support Pixel Shader
2.0,
> > even when using GLSL, so I'm not sure how valuable those would be to
> > benchmark in that state.
I've come
On 02/08/06, Tom Wickline <[EMAIL PROTECTED]> wrote:
> As for 3DMark 05 and 06, they don't seem to think we support Pixel Shader 2.0,
> even when using GLSL, so I'm not sure how valuable those would be to
> benchmark in that state.
I've come accross some sample programs that seem to use a refere
On 8/1/06, H. Verbeet <[EMAIL PROTECTED]> wrote:
It might be a good idea to fix that 3DMark03 performance regression
caused by VBOs :-)
:-)
On 8/1/06, Neil Skrypuch <[EMAIL PROTECTED]> wrote:
As for tests #3 and #4 in 3DMark 03, they both run, although 3DMark 03
frequently crashes while loading test #3. Test #4 requires using GLSL instead
of ARB shaders though.
Yea, Ive found this to be the case.. I have however got test #3 to ru
On Tuesday, August 01, 2006 10:39, H. Verbeet wrote:
> It might be a good idea to fix that 3DMark03 performance regression
> caused by VBOs :-)
Yes, http://bugs.winehq.org/show_bug.cgi?id=5546 for reference.
As for tests #3 and #4 in 3DMark 03, they both run, although 3DMark 03
frequently crashe
It might be a good idea to fix that 3DMark03 performance regression
caused by VBOs :-)
On 8/1/06, Tom Wickline <[EMAIL PROTECTED]> wrote:
Hello,
I'm planning to update the benchmarks on the wiki with version 9.20
when it's released and thought I would ask in advance if anyone here
has any ideas about the benchmarks.
The three new benchmarks that I plan to add are 3DMark03, 3DMark0
Hello,
I'm planning to update the benchmarks on the wiki with version 9.20
when it's released and thought I would ask in advance if anyone here
has any ideas about the benchmarks.
The three new benchmarks that I plan to add are 3DMark03, 3DMark05??
and 3DMark06
Anyone here interested in ShaderMa
On 5/2/05, Jakob Eriksson <[EMAIL PROTECTED]> wrote:
> Dimitrie O. Paun wrote:
> >
> >If you can do it, it may prove useful.
> >
> >
>
> povray is cpubound, so should not be a large difference.
>
> //Jakob
>
>
Well only one way to find out isn't it? Ive got Pov-Ray installed and
running in cur
Dimitrie O. Paun wrote:
On Sun, May 01, 2005 at 01:31:59PM -0400, Tom Wickline wrote:
I have run Pov-Ray in the past if anyone is interested in this bench
ill re-install it and run it again.
http://www.povray.org/
If you can do it, it may prove useful.
povray is cpubound, so should not b
On Sun, May 01, 2005 at 01:31:59PM -0400, Tom Wickline wrote:
> I have run Pov-Ray in the past if anyone is interested in this bench
> ill re-install it and run it again.
>
> http://www.povray.org/
If you can do it, it may prove useful.
--
Dimi.
On 5/1/05, Dimitrie O. Paun <[EMAIL PROTECTED]> wrote:
> On Fri, Apr 29, 2005 at 02:13:57PM -0400, Tom Wickline wrote:
> > This is part two of the results.
>
> These things should be nicely formatted and posted on the Wiki:
> wiki.winehq.org
>
> This way we can keep track of such results, s
On 4/30/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> On Fri, 29 Apr 2005 20:13:51 +0200, Tom Wickline <[EMAIL PROTECTED]>
> wrote:
>
> > This is part one of the results..
> >
> > Tom
>
> And that's all I got. The msg shows as 15k but those two lines are all I
> see.
>
> dont know if it
On Fri, Apr 29, 2005 at 02:13:57PM -0400, Tom Wickline wrote:
> This is part two of the results.
These things should be nicely formatted and posted on the Wiki:
wiki.winehq.org
This way we can keep track of such results, see how we
(hopefully) improve in time.
--
Dimi.
This is part one of the results..
Tom
Wine 3DMark 2000 V1.1 Wine Results
3DMark Result : 14,606 marks
CPU Speed : 786 CPU Marks
Game 1 - Helicopter - Low Detail : 276.2 FPS
Game 1 - Helicopter - Medium Detail : 195.3 FPS
Game 1 - Helicopter - High Detail : 110.1 FPS
Game 2 - Adventure - Low D
This is part two of the results.
Tom
Title: GL Excess Benchmark
Benchmark Results for Wine
Intel based | x86 Family 6 Model 6 Stepping 1 | [EMAIL PROTECTED] MHz | 883 MB RAM | Windows 98 | nVIDIA | GeForce 6800 Go/PCI/SSE2(Enter the name of your project here)28123 - XSMARKSScene 1Scene 2Sce
On 4/29/05, Lars Segerlund <[EMAIL PROTECTED]> wrote:
>
> Could you just summarise the results in a mail, I am tickled pink to see the
> results.
> / regards Lars Segerlund.
>
Sure, I'll have everything in a nice text file in a day or so...
Cheers,
Tom
--On Thursday, April 28, 2005 1:55 PM -0700 Duane Clark
<[EMAIL PROTECTED]> wrote:
Because it was more than 1MB (which I mentioned it the rejection)!
That evil moderator! How dare he protect us all from megabyte mail bombs!
;) ;)
I'd like to see the results, but I'd rather pull them from a webs
Tom Wickline wrote:
Hello,
Over the last couple weeks Ive been on a little benchmark craze and
now that I'm done I thought I would share my results. All the
benchmarks were run on my duel boot laptop under the same resolutions
and I tried to choose the same settings in the test apps as well to
keep
Can you put them up on the web?
Chris
On 4/28/05, Tom Wickline <[EMAIL PROTECTED]> wrote:
> Hello,
>
> Over the last couple weeks Ive been on a little benchmark craze and
> now that I'm done I thought I would share my results. All the
> benchmarks were run on my duel boot laptop under the same
Hello,
Over the last couple weeks Ive been on a little benchmark craze and
now that I'm done I thought I would share my results. All the
benchmarks were run on my duel boot laptop under the same resolutions
and I tried to choose the same settings in the test apps as well to
keep everything as fair
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