Re: BeginPaint not called on WM_PAINT

2004-12-11 Thread Mike Hearn
On Sat, 11 Dec 2004 11:28:21 -0600, Robert Shearman wrote: > Then that means there was already some problem with the app that has now > been exposed. We should find out why the app isn't calling BeginPaint > like it should. Actually the code that printed that warning was removed in a recent patc

Re: BeginPaint not called on WM_PAINT

2004-12-11 Thread James Hawkins
e I was getting: err:msg:DispatchMessageA BeginPaint not called on WM_PAINT for hwnd 0x1002a! does not show up anymore. However, the map viewer still does not show up as it should, and it sounds like this is that GL problem Lionel talked about. -- James Hawkins

Re: BeginPaint not called on WM_PAINT

2004-12-11 Thread Robert Shearman
James Hawkins wrote: Are these messages output in the 2004-10-12 version of Wine, where it mostly displayed properly? Yea these are from 2004-10-12. Then that means there was already some problem with the app that has now been exposed. We should find out why the app isn't calling BeginPain

Re: BeginPaint not called on WM_PAINT

2004-12-11 Thread James Hawkins
On Sat, 11 Dec 2004 17:51:58 +0100, Lionel Ulmer <[EMAIL PROTECTED]> wrote: > > This message happens every time the editor needs a repaint like when > > it gets covered by another window. Any ideas about what's going on > > here? > > Is it using OpenGL do display the map ? If yes, it may be yet a

Re: BeginPaint not called on WM_PAINT

2004-12-11 Thread Lionel Ulmer
> This message happens every time the editor needs a repaint like when > it gets covered by another window. Any ideas about what's going on > here? Is it using OpenGL do display the map ? If yes, it may be yet again the known incompatibility between GL and Wine regarding multi-windowed applicatio

Re: BeginPaint not called on WM_PAINT

2004-12-11 Thread James Hawkins
> Is it possible that it is broken by this patch instead, > http://cvs.winehq.org/patch.py?id=14371, that Paul van Schayck reported > broke Foobar2000? I'll do a more regression testing to see which patch exactly broke it completely. > > Are these messages output in the 2004-10-12 version of Win

Re: BeginPaint not called on WM_PAINT

2004-12-10 Thread Robert Shearman
. This is the error output I'm getting. err:msg:DispatchMessageA BeginPaint not called on WM_PAINT for hwnd 0x1002a! This message happens every time the editor needs a repaint like when it gets covered by another window. Any ideas about what's going on here? Are these messages output in th

BeginPaint not called on WM_PAINT

2004-12-10 Thread James Hawkins
ee is the part of the screen where the map you're editing is shown. See http://www.artemisgames.com/BZEdit/ for screenshots. This is the error output I'm getting. err:msg:DispatchMessageA BeginPaint not called on WM_PAINT for hwnd 0x1002a! This message happens every time the editor