On Sat, 11 Dec 2004 11:28:21 -0600, Robert Shearman wrote:
> Then that means there was already some problem with the app that has now
> been exposed. We should find out why the app isn't calling BeginPaint
> like it should.
Actually the code that printed that warning was removed in a recent patc
e I was getting:
err:msg:DispatchMessageA BeginPaint not called on WM_PAINT for hwnd 0x1002a!
does not show up anymore. However, the map viewer still does not show
up as it should, and it sounds like this is that GL problem Lionel
talked about.
--
James Hawkins
James Hawkins wrote:
Are these messages output in the 2004-10-12 version of Wine, where it
mostly displayed properly?
Yea these are from 2004-10-12.
Then that means there was already some problem with the app that has now
been exposed. We should find out why the app isn't calling BeginPain
On Sat, 11 Dec 2004 17:51:58 +0100, Lionel Ulmer <[EMAIL PROTECTED]> wrote:
> > This message happens every time the editor needs a repaint like when
> > it gets covered by another window. Any ideas about what's going on
> > here?
>
> Is it using OpenGL do display the map ? If yes, it may be yet a
> This message happens every time the editor needs a repaint like when
> it gets covered by another window. Any ideas about what's going on
> here?
Is it using OpenGL do display the map ? If yes, it may be yet again the
known incompatibility between GL and Wine regarding multi-windowed
applicatio
> Is it possible that it is broken by this patch instead,
> http://cvs.winehq.org/patch.py?id=14371, that Paul van Schayck reported
> broke Foobar2000?
I'll do a more regression testing to see which patch exactly broke it
completely.
>
> Are these messages output in the 2004-10-12 version of Win
. This is the error output I'm getting.
err:msg:DispatchMessageA BeginPaint not called on WM_PAINT for hwnd 0x1002a!
This message happens every time the editor needs a repaint like when
it gets covered by another window. Any ideas about what's going on
here?
Are these messages output in th
ee is the part of
the screen where the map you're editing is shown. See
http://www.artemisgames.com/BZEdit/
for screenshots. This is the error output I'm getting.
err:msg:DispatchMessageA BeginPaint not called on WM_PAINT for hwnd 0x1002a!
This message happens every time the editor