Nope. I do have to use OSS instead of ALSA,
Doesn't help.
or it will hang right at
the point where the "Join Game" button should get shown, but it never
gives me the "nested exception on signal stack" error. It might be
usefull to add a few traces to the debug log, eg +d3d9,+d3d,+seh and
mayb
On 08/03/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
> You were able to get the BF2 demo to show something?
Yes.
> Is this with native d3dx9_25.dll ?
Yes.
> Did you run into this bug at all?
> http://bugs.winehq.org/show_bug.cgi?id=4745
Nope. I do have to use OSS instead of ALS
H. Verbeet wrote:
Currently pixel shaders get created, but not used. This patch enables
OpenGL fragment programs if pixel shaders are enabled and the harware
supports it. Makes fonts readable in the menu for the BF2 demo. This
patch should be applied after the one that removes the FIXME in