Re: AntiAliasing for Source Based games

2007-09-28 Thread Stefan Dösinger
Am Freitag, 28. September 2007 07:20:19 schrieb [EMAIL PROTECTED]: > Hi everyone, > > I'm exceptionally new to posting messages on mailing lists (ie its my first > time) so please forgive me in advance if I've done something wrong! I found nothing to complain :-) > My question for the wine develo

Re: AntiAliasing for Source Based games

2007-09-28 Thread Roderick Colenbrander
> Hi, > > > I would consider learning C etc myself to try and get this functionality > (I > > learned Java as part of my degree) up and running, but sadly I probably > > don't have the skills to contribute. > > AA under linux is not app-dependant afaik. It's driver dependant, so > you'll > have

Re: AntiAliasing for Source Based games

2007-09-28 Thread Wojciech 'arab' Arabczyk
Hi, > I would consider learning C etc myself to try and get this functionality (I > learned Java as part of my degree) up and running, but sadly I probably > don't have the skills to contribute. AA under linux is not app-dependant afaik. It's driver dependant, so you'll have to setup your graphi

AntiAliasing for Source Based games

2007-09-28 Thread christine . youngson
Hi everyone, I'm exceptionally new to posting messages on mailing lists (ie its my first time) so please forgive me in advance if I've done something wrong! My question for the wine developers is, why is Anti Aliasing not supported for Source based games? I play Day of Defeat Source everyday,