* On Mon, 29 May 2006, Eric Pouech wrote:
> * Saulius Krasuckas wrote:
> >
> > Shouldn't configure delete dlls/wined3d/wined3d.dll.so or unlink
> > dlls/wined3d.dll.so or at least define code don't try loading
> > wined3d.dll when "--without-opengl" option is given to it?
> >
> > IOW, "make cle
Am Montag, 29. Mai 2006 15:46 schrieb Jakob Eriksson:
> Off-topic, has anyone run Wine with this?
> http://bugle.sourceforge.net/
>
> It checks OpenGL calls for validity.
I use it sometimes to find out which calls WineD3D does to debug rendering
problems. It's quite nice combined with wine traces
Off-topic, has anyone run Wine with this?
http://bugle.sourceforge.net/
It checks OpenGL calls for validity.
regards,
Jakob
Saulius Krasuckas wrote:
If I compile Wine by starting with "./configure", it builds
dlls/wined3d/wined3d.dll.so file. Then If I run some Ogre (d3d) game, I
get all vi
Saulius Krasuckas wrote:
If I compile Wine by starting with "./configure", it builds
dlls/wined3d/wined3d.dll.so file. Then If I run some Ogre (d3d) game, I
get all video setup stuff OK.
If I connect to my tightvnc server after and run the game here, I get Xlib
errors in the output (about m
If I compile Wine by starting with "./configure", it builds
dlls/wined3d/wined3d.dll.so file. Then If I run some Ogre (d3d) game, I
get all video setup stuff OK.
If I connect to my tightvnc server after and run the game here, I get Xlib
errors in the output (about missing GLX on :1.0 or a like