Re: [wined3d] pbuffer support

2005-07-26 Thread Ivan Gyurdiev
> I expect this is caused by states not being in sync between the pbuffer and > old buffer, or > textures not being loaded properly... I've just sent in a patch that should > correct the latter. Re-tested HL2 today, pbuffer white screen regression is gone.

Re: [wined3d] pbuffer support

2005-07-20 Thread Oliver Stieber
--- Raphael <[EMAIL PROTECTED]> wrote: > On Wednesday 20 July 2005 01:57, Ivan Gyurdiev wrote: > > On Mon, 2005-07-18 at 19:02 +0100, Oliver Stieber wrote: > > > Hi, > > > > > > This patch implements the use of PBuffers for offscreen textures. > > > The fads in Pirates should now appear fullscree

Re: [wined3d] pbuffer support

2005-07-20 Thread Ivan Gyurdiev
> can you provide more traces (all CreateSurface related traces: context > errors, > glx errors, ...) ? Hi, The reason for CreateSurface failure is that it runs out of memory... I think this used to occur before the patch, and I just didn't notice it - Oliver said it creates surfaces until it

Re: [wined3d] pbuffer support

2005-07-20 Thread Raphael
On Wednesday 20 July 2005 01:57, Ivan Gyurdiev wrote: > On Mon, 2005-07-18 at 19:02 +0100, Oliver Stieber wrote: > > Hi, > > > > This patch implements the use of PBuffers for offscreen textures. > > The fads in Pirates should now appear fullscreen, the > > dx9_offscreen_rendering tutorial has an od

Re: [wined3d] pbuffer support

2005-07-19 Thread Ivan Gyurdiev
On Mon, 2005-07-18 at 19:02 +0100, Oliver Stieber wrote: > Hi, > > This patch implements the use of PBuffers for offscreen textures. > The fads in Pirates should now appear fullscreen, the dx9_offscreen_rendering > tutorial has an odd problem with ATI's drivers, clicking the window and moving > t