> I expect this is caused by states not being in sync between the pbuffer and
> old buffer, or
> textures not being loaded properly... I've just sent in a patch that should
> correct the latter.
Re-tested HL2 today, pbuffer white screen regression is gone.
--- Raphael <[EMAIL PROTECTED]> wrote:
> On Wednesday 20 July 2005 01:57, Ivan Gyurdiev wrote:
> > On Mon, 2005-07-18 at 19:02 +0100, Oliver Stieber wrote:
> > > Hi,
> > >
> > > This patch implements the use of PBuffers for offscreen textures.
> > > The fads in Pirates should now appear fullscree
> can you provide more traces (all CreateSurface related traces: context
> errors,
> glx errors, ...) ?
Hi,
The reason for CreateSurface failure is that it runs out of memory...
I think this used to occur before the patch, and I just didn't notice
it - Oliver said it creates surfaces until it
On Wednesday 20 July 2005 01:57, Ivan Gyurdiev wrote:
> On Mon, 2005-07-18 at 19:02 +0100, Oliver Stieber wrote:
> > Hi,
> >
> > This patch implements the use of PBuffers for offscreen textures.
> > The fads in Pirates should now appear fullscreen, the
> > dx9_offscreen_rendering tutorial has an od
On Mon, 2005-07-18 at 19:02 +0100, Oliver Stieber wrote:
> Hi,
>
> This patch implements the use of PBuffers for offscreen textures.
> The fads in Pirates should now appear fullscreen, the dx9_offscreen_rendering
> tutorial has an odd problem with ATI's drivers, clicking the window and moving
> t