On Thu, Dec 17, 2009 at 1:25 PM, Jason Green wrote:
> We both work for TransGaming, and these patches are officially from the
> company.
>
Ok, thanks for the info!
We both work for TransGaming, and these patches are officially from the company.
On Dec 17, 2009, at 4:22 PM, James Hawkins wrote:
> On Thu, Dec 17, 2009 at 1:19 PM, Jason Green wrote:
>> Sorry, should have copied Eric van Beurden on this earlier. His name &
>> email are in the patch on the Fr
On Thu, Dec 17, 2009 at 1:19 PM, Jason Green wrote:
> Sorry, should have copied Eric van Beurden on this earlier. His name & email
> are in the patch on the From: line.
>
To clarify my question, are you guys working at a company that is
contributing to Wine, or are you contributing for fun, etc
Sorry, should have copied Eric van Beurden on this earlier. His name & email
are in the patch on the From: line.
On Dec 17, 2009, at 4:07 PM, James Hawkins wrote:
> On Thu, Dec 17, 2009 at 12:56 PM, Jason Green wrote:
>> Yeah, I was just forwarding this from one of our other internal developer
On Thu, Dec 17, 2009 at 12:56 PM, Jason Green wrote:
> Yeah, I was just forwarding this from one of our other internal developers.
> I just went back and noticed that he had a note here which said, "This patch
> isn't really necessary, and could be left off the submission to WineHQ."
>
I'm jus
Yeah, I was just forwarding this from one of our other internal developers. I
just went back and noticed that he had a note here which said, "This patch
isn't really necessary, and could be left off the submission to WineHQ."
:-)
On Dec 17, 2009, at 3:46 PM, Juan Lang wrote:
> Hi Jason,
>
>
Hi Jason,
-static const ABC nil;
+static const ABC nil = {0};
This has no effect, as static variables are implicitly initialized to
0 anyway. It might be a little less surprising this way..
--Juan