Hi,
> maybe it was because of the earlier opengl patch 'Store GL context in
> TEB'. But I didn't notice such an increase then.. only from ~20 -> ~30fps
Hm.
Something increased the speed of half-life / counter strike drastically. It
isn't your patch, but some change that is in CVS already. The cha
Tomas Carnecky wrote:
> Also, it would be great if we could put the *Swap*Buffers() into their
> own log domain, something like 'swapbuffers', because the trace is
> usually useless, only when you explicitly look whether these functions
> are called or not, otherwise they only fill the log with gar
On Thursday 23 March 2006 20:26, Tomas Carnecky wrote:
> Tomas Carnecky wrote:
> > Changelog:
> > - fail if the drawable and context Visual IDs don't match.
> >
> > why? because this will produce a BadMatch and crash the application so
> > instead of the crash rather return GL_FALSE and let the ap
On Friday 24 March 2006 00:13, Tomas Carnecky wrote:
> Stefan Dösinger wrote:
> > Hi,
> >
> >> So.. in this attachment you'll find a patch that does what I've just
> >> described. I can't test it on anything else than WoW, so if someone
> >> would please review it and test with outher opengl/d3d ap
Stefan Dösinger wrote:
> Hi,
>> So.. in this attachment you'll find a patch that does what I've just
>> described. I can't test it on anything else than WoW, so if someone
>> would please review it and test with outher opengl/d3d applications it
>> would be great.
> No effects noticed with Half-lif
Hi,
> So.. in this attachment you'll find a patch that does what I've just
> described. I can't test it on anything else than WoW, so if someone
> would please review it and test with outher opengl/d3d applications it
> would be great.
No effects noticed with Half-life 1(GL), Warcraft III(GL and D3
Tomas Carnecky wrote:
> Changelog:
> - fail if the drawable and context Visual IDs don't match.
>
> why? because this will produce a BadMatch and crash the application so
> instead of the crash rather return GL_FALSE and let the application
> handle it.
Please don't apply this patch yet. It fixe