Tomas Carnecky wrote:
Tony Lambregts wrote:
Tomas Carnecky wrote:
ok.. here is a patch, but I can't make it work. Maybe someone else sees
the bug.
What is the problem. this is from a log of Google using your patch and
WINEDBUG="+wgl,+opengl"
As you maybe see in the patch, I've put both Swap
Tony Lambregts wrote:
> Tomas Carnecky wrote:
>> ok.. here is a patch, but I can't make it work. Maybe someone else sees
>> the bug.
>>
> What is the problem. this is from a log of Google using your patch and
> WINEDBUG="+wgl,+opengl"
As you maybe see in the patch, I've put both SwapBuffers functi
Tomas Carnecky wrote:
Lionel Ulmer wrote:
On Fri, Mar 24, 2006 at 08:48:16PM +0100, Tomas Carnecky wrote:
so.. what about splitting 'opengl' up into 'opengl' (all the opengl
functions) and 'oglsetup' with the setup/wgl/pbuffer etc. functions ?
Why not 'wgl' ? So we would have 'opengl' for 'cor
Lionel Ulmer wrote:
> On Fri, Mar 24, 2006 at 08:48:16PM +0100, Tomas Carnecky wrote:
>> so.. what about splitting 'opengl' up into 'opengl' (all the opengl
>> functions) and 'oglsetup' with the setup/wgl/pbuffer etc. functions ?
>
> Why not 'wgl' ? So we would have 'opengl' for 'core' functions a
On Fri, Mar 24, 2006 at 08:48:16PM +0100, Tomas Carnecky wrote:
> so.. what about splitting 'opengl' up into 'opengl' (all the opengl
> functions) and 'oglsetup' with the setup/wgl/pbuffer etc. functions ?
Why not 'wgl' ? So we would have 'opengl' for 'core' functions and 'wgl' for
the rest.
Lionel Ulmer wrote:
> On Fri, Mar 24, 2006 at 08:20:08PM +0100, Tomas Carnecky wrote:
>> When debugging opengl applications, I'm usually not interested in the
>> *Swap*Buffers() functions, but in context creation, pbuffers stuff etc.
>> It just writes unnecessary messages into the console. When deb
On Fri, Mar 24, 2006 at 08:20:08PM +0100, Tomas Carnecky wrote:
> When debugging opengl applications, I'm usually not interested in the
> *Swap*Buffers() functions, but in context creation, pbuffers stuff etc.
> It just writes unnecessary messages into the console. When debugging an
> application t
Lionel Ulmer wrote:
>> Oh, and this patch creates a new debug-channel 'swapbuffers' and puts
>> both opengl swapbuffers functions into it.
>
> What is the reason for this change ?
>
When debugging opengl applications, I'm usually not interested in the
*Swap*Buffers() functions, but in context cr
> Oh, and this patch creates a new debug-channel 'swapbuffers' and puts
> both opengl swapbuffers functions into it.
What is the reason for this change ?
Lionel
--
Lionel Ulmer - http://www.bbrox.org/