>The ref-counting in this patch looks a bit suspicious. Does
>This->resource.parent point to an object that holds a ref-count on the
>IWineD3DBaseTextureImpl object? If so, then that would lead to a
>circular ref-count where neither object would be freed.
Yes, but I think its ok (there is a min
Ann and Jason Edmeades wrote:
This patch adds a parent class to the various types of textures
Changelog
Add BaseTexture class support, call from d3d9.
Jason
Note: This adds a new file, basetexture.c which is also part of the patch
The ref-counting in this patch looks a bit suspicious. Does
Th