Re: [WineD3D] fix bug 4872

2006-06-15 Thread Raphael
> >>> } > >> > >>You forgot LEAVE_GL(); > > > > NO, LEAVE_GL() is done on ReleaseFakeGLContextOnNeed. > > to permit between two calls to can make X/GLX calls safely > > So where are you disposing of it then? I can't find the place that will > delete this context on device delete. what device del

Re: [WineD3D] fix bug 4872

2006-06-15 Thread Vitaliy Margolen
Thursday, June 15, 2006, 1:23:37 AM, Raphael wrote: >>Wednesday, June 14, 2006, 6:51:21 PM, Raphael wrote: >>> On Thursday 15 June 2006 02:34, Raphael wrote: Hi, first patch since a long time :) Changelog: - rename WineD3D_(Create|Release)FakeGLContext to WineD3D_(Cr

Re: [WineD3D] fix bug 4872

2006-06-15 Thread Mike McCormack
Ivan Gyurdiev wrote: Seriously though - it's a major pain to read those emails, at least in Thunderbird - you have to download the attachment (since it isn't recognized as text), and open it up in an editor. Is there no way to fix this? I like to read all the d3d discussions, but it's a hassl

Re: [WineD3D] fix bug 4872

2006-06-15 Thread Ivan Gyurdiev
> No i only see two problems, and made by use of xemacs (as i have broken my kate install). If vi was used this never would have happened :) > PS: before many complains, my ISP webmail is buggy, sorry :) If POP3 was used, this never would have happened :) Seriously though - it's a major pain

Re: Re: [WineD3D] fix bug 4872

2006-06-15 Thread fenix
bin2Y5roGGW1h.bin Description: undefined

Re: [WineD3D] fix bug 4872

2006-06-14 Thread Vitaliy Margolen
Wednesday, June 14, 2006, 6:51:21 PM, Raphael wrote: > On Thursday 15 June 2006 02:34, Raphael wrote: >> Hi, >> >> first patch since a long time :) >> >> Changelog: >> - rename WineD3D_(Create|Release)FakeGLContext to WineD3D_(Create| >> Release)FakeGLContextOnNeed >> - and if a GL context is

Re: [WineD3D] fix bug 4872

2006-06-14 Thread Raphael
On Thursday 15 June 2006 02:34, Raphael wrote: > Hi, > > first patch since a long time :) > > Changelog: > - rename WineD3D_(Create|Release)FakeGLContext to WineD3D_(Create| > Release)FakeGLContextOnNeed > - and if a GL context is already active (and was not a fake context) > returns simili fa