Re: [WINED3D 3] Only link and use GLSL programs if at least one GLSL shader is available.

2006-07-05 Thread Ivan Gyurdiev
H. Verbeet wrote: On 04/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: H. Verbeet wrote: > On 04/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: >> There's something wrong with this patch... I'm not sure what it is yet, > The 0 program (fixed function) doesn't get set anymore when there are >

Re: [WINED3D 3] Only link and use GLSL programs if at least one GLSL shader is available.

2006-07-04 Thread H. Verbeet
On 04/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: H. Verbeet wrote: > On 04/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: >> There's something wrong with this patch... I'm not sure what it is yet, > The 0 program (fixed function) doesn't get set anymore when there are > no shaders. The fixe

Re: [WINED3D 3] Only link and use GLSL programs if at least one GLSL shader is available.

2006-07-04 Thread Ivan Gyurdiev
H. Verbeet wrote: On 04/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: There's something wrong with this patch... I'm not sure what it is yet, The 0 program (fixed function) doesn't get set anymore when there are no shaders. The fixed function is a GLSL program?

Re: [WINED3D 3] Only link and use GLSL programs if at least one GLSL shader is available.

2006-07-04 Thread H. Verbeet
On 04/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: There's something wrong with this patch... I'm not sure what it is yet, The 0 program (fixed function) doesn't get set anymore when there are no shaders.