Frank Richter wrote:
On 04.09.2006 07:33, Ivan Gyurdiev wrote:
... using:
GL_ARB_texture_float
GL_ARB_half_float_pixel
The internal format is RGB16/32F, which is wasteful (2 unused colors),
but there's no way around that.
What about INTENSITY or LUMINANCE textures
It seems they
On 04.09.2006 07:33, Ivan Gyurdiev wrote:
> ... using:
> GL_ARB_texture_float
> GL_ARB_half_float_pixel
>
> The internal format is RGB16/32F, which is wasteful (2 unused colors),
> but there's no way around that.
What about INTENSITY or LUMINANCE textures?
-f.r.