Re: [WINED3D 3/3] Add support for R32F and R16F texture formats

2006-09-04 Thread Ivan Gyurdiev
Frank Richter wrote: On 04.09.2006 07:33, Ivan Gyurdiev wrote: ... using: GL_ARB_texture_float GL_ARB_half_float_pixel The internal format is RGB16/32F, which is wasteful (2 unused colors), but there's no way around that. What about INTENSITY or LUMINANCE textures It seems they

Re: [WINED3D 3/3] Add support for R32F and R16F texture formats

2006-09-04 Thread Frank Richter
On 04.09.2006 07:33, Ivan Gyurdiev wrote: > ... using: > GL_ARB_texture_float > GL_ARB_half_float_pixel > > The internal format is RGB16/32F, which is wasteful (2 unused colors), > but there's no way around that. What about INTENSITY or LUMINANCE textures? -f.r.