Re: [WINED3D 2] Allow mix of SW vertex and GLSL pixel shader.

2006-07-04 Thread H. Verbeet
On 04/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: Well, this might be true, but that's no reason to disallow it Sure, but adding complexity could be.

Re: [WINED3D 2] Allow mix of SW vertex and GLSL pixel shader.

2006-07-04 Thread Ivan Gyurdiev
H. Verbeet wrote: On 04/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: Do not attach non-GLSL shaders to the GLSL program, that will cause a crash. Mix with ARB shaders is never going to happen, because the selection code will always choose GLSL for both or ARB for both. As mentioned on IRC, I

Re: [WINED3D 2] Allow mix of SW vertex and GLSL pixel shader.

2006-07-04 Thread H. Verbeet
On 04/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: Do not attach non-GLSL shaders to the GLSL program, that will cause a crash. Mix with ARB shaders is never going to happen, because the selection code will always choose GLSL for both or ARB for both. As mentioned on IRC, I'm not sure using a