On 6/9/06, H. Verbeet <[EMAIL PROTECTED]> wrote:
Is making the distinction between rgba and xyzw really needed? xyzw /
rgba / stpq should be equivalent and the distinction is mostly for
readability if you know the variable type. However, since you can't
decided that purely based on whether someth
Is making the distinction between rgba and xyzw really needed? xyzw /
rgba / stpq should be equivalent and the distinction is mostly for
readability if you know the variable type. However, since you can't
decided that purely based on whether something is a vertex shader or a
pixel shader, the way