Re: [WINED3D 2/9] Add the bulk of the GLSL string generation functions

2006-06-09 Thread Jason Green
On 6/9/06, H. Verbeet <[EMAIL PROTECTED]> wrote: Is making the distinction between rgba and xyzw really needed? xyzw / rgba / stpq should be equivalent and the distinction is mostly for readability if you know the variable type. However, since you can't decided that purely based on whether someth

Re: [WINED3D 2/9] Add the bulk of the GLSL string generation functions

2006-06-09 Thread H. Verbeet
Is making the distinction between rgba and xyzw really needed? xyzw / rgba / stpq should be equivalent and the distinction is mostly for readability if you know the variable type. However, since you can't decided that purely based on whether something is a vertex shader or a pixel shader, the way