Re: [WINED3D 1] Rework shader mode selection

2006-07-04 Thread Ivan Gyurdiev
H. Verbeet wrote: On 04/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: - Store the shader selected mode into the shader itself. Different types of shaders can be combined, so this is an improvement. In fact, storing the mode into the settings globally is a mistake as well - it should be done pe

Re: [WINED3D 1] Rework shader mode selection

2006-07-04 Thread H. Verbeet
On 04/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: - Store the shader selected mode into the shader itself. Different types of shaders can be combined, so this is an improvement. In fact, storing the mode into the settings globally is a mistake as well - it should be done per device, since dif