On 10/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
H. Verbeet wrote:
> Yes. In d3d8 constants set with the def instructions persist between
> shaders.
It is not so simple.
1) msdn does not make it clear whether that's visible on the app side
If I had to guess I'd say it is, but it shouldn't b
H. Verbeet wrote:
On 10/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
Also note that there's diffrent lifetime rules for immediate constants
in d3d8 and d3d9, and as far as I know we implement one of them wrong.
Here I stick with the current behavior, which I think is d3d9-compliant.
Yes. In d
On 10/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
Also note that there's diffrent lifetime rules for immediate constants
in d3d8 and d3d9, and as far as I know we implement one of them wrong.
Here I stick with the current behavior, which I think is d3d9-compliant.
Yes. In d3d8 constants set