Re: [WINED3D 1] Place immediate constants in the same array as global constants.

2006-07-10 Thread H. Verbeet
On 10/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: H. Verbeet wrote: > Yes. In d3d8 constants set with the def instructions persist between > shaders. It is not so simple. 1) msdn does not make it clear whether that's visible on the app side If I had to guess I'd say it is, but it shouldn't b

Re: [WINED3D 1] Place immediate constants in the same array as global constants.

2006-07-10 Thread Ivan Gyurdiev
H. Verbeet wrote: On 10/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: Also note that there's diffrent lifetime rules for immediate constants in d3d8 and d3d9, and as far as I know we implement one of them wrong. Here I stick with the current behavior, which I think is d3d9-compliant. Yes. In d

Re: [WINED3D 1] Place immediate constants in the same array as global constants.

2006-07-10 Thread H. Verbeet
On 10/07/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: Also note that there's diffrent lifetime rules for immediate constants in d3d8 and d3d9, and as far as I know we implement one of them wrong. Here I stick with the current behavior, which I think is d3d9-compliant. Yes. In d3d8 constants set