Maybe something like wined3d_private_types.h, although perhaps that's
a bit long.
Am Freitag 06 Oktober 2006 04:48 schrieb Ivan Gyurdiev:
> > I don't have a problem with creating another file if you think that's
> > better, but please come up with another name, don't use the same name
> > as the global header.
>
> Henri and Stefan, any preference?
> (you better have an opinion s
Alexandre Julliard wrote:
Ivan Gyurdiev <[EMAIL PROTECTED]> writes:
wined3d_types.h would be for types equivalent to the d3d types -
essentially no maintainance, simply map one-to-one to
d3d. wined3d_private.h would be for shared structures that we come up
with. Also, wined3d_private.h incl
Ivan Gyurdiev <[EMAIL PROTECTED]> writes:
> wined3d_types.h would be for types equivalent to the d3d types -
> essentially no maintainance, simply map one-to-one to
> d3d. wined3d_private.h would be for shared structures that we come up
> with. Also, wined3d_private.h includes wined3d_types.h.
>
Alexandre Julliard wrote:
Ivan Gyurdiev <[EMAIL PROTECTED]> writes:
Note: A new file was started for this purpose: wined3d_types.h. This
is _not_ the same as the one in the wine include folder - that one
should be for types which appear in the interface of wined3d, and must
therefore be expo
Ivan Gyurdiev <[EMAIL PROTECTED]> writes:
> Note: A new file was started for this purpose: wined3d_types.h. This
> is _not_ the same as the one in the wine include folder - that one
> should be for types which appear in the interface of wined3d, and must
> therefore be exposed to other dlls. This