Re: [WINED3D 1/6] Move D3DSIO structure into the WINED3D namespace.

2006-10-06 Thread H. Verbeet
Maybe something like wined3d_private_types.h, although perhaps that's a bit long.

Re: [WINED3D 1/6] Move D3DSIO structure into the WINED3D namespace.

2006-10-06 Thread Stefan Dösinger
Am Freitag 06 Oktober 2006 04:48 schrieb Ivan Gyurdiev: > > I don't have a problem with creating another file if you think that's > > better, but please come up with another name, don't use the same name > > as the global header. > > Henri and Stefan, any preference? > (you better have an opinion s

Re: [WINED3D 1/6] Move D3DSIO structure into the WINED3D namespace.

2006-10-05 Thread Ivan Gyurdiev
Alexandre Julliard wrote: Ivan Gyurdiev <[EMAIL PROTECTED]> writes: wined3d_types.h would be for types equivalent to the d3d types - essentially no maintainance, simply map one-to-one to d3d. wined3d_private.h would be for shared structures that we come up with. Also, wined3d_private.h incl

Re: [WINED3D 1/6] Move D3DSIO structure into the WINED3D namespace.

2006-10-05 Thread Alexandre Julliard
Ivan Gyurdiev <[EMAIL PROTECTED]> writes: > wined3d_types.h would be for types equivalent to the d3d types - > essentially no maintainance, simply map one-to-one to > d3d. wined3d_private.h would be for shared structures that we come up > with. Also, wined3d_private.h includes wined3d_types.h. >

Re: [WINED3D 1/6] Move D3DSIO structure into the WINED3D namespace.

2006-10-04 Thread Ivan Gyurdiev
Alexandre Julliard wrote: Ivan Gyurdiev <[EMAIL PROTECTED]> writes: Note: A new file was started for this purpose: wined3d_types.h. This is _not_ the same as the one in the wine include folder - that one should be for types which appear in the interface of wined3d, and must therefore be expo

Re: [WINED3D 1/6] Move D3DSIO structure into the WINED3D namespace.

2006-10-04 Thread Alexandre Julliard
Ivan Gyurdiev <[EMAIL PROTECTED]> writes: > Note: A new file was started for this purpose: wined3d_types.h. This > is _not_ the same as the one in the wine include folder - that one > should be for types which appear in the interface of wined3d, and must > therefore be exposed to other dlls. This