Re: [WINED3D] Use the correct version mask for pixel and vertex shaders.

2006-04-29 Thread Ivan Gyurdiev
Ivan Gyurdiev wrote: H. Verbeet wrote: On 29/04/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: + DWORD major = D3DSHADER_VERSION_MAJOR(version); + DWORD minor = D3DSHADER_VERSION_MINOR(version); It's probably a bad idea to add more dependencies on d3d8/d3d9 in wined3d. So what should

Re: [WINED3D] Use the correct version mask for pixel and vertex shaders.

2006-04-29 Thread Ivan Gyurdiev
H. Verbeet wrote: On 29/04/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: + DWORD major = D3DSHADER_VERSION_MAJOR(version); + DWORD minor = D3DSHADER_VERSION_MINOR(version); It's probably a bad idea to add more dependencies on d3d8/d3d9 in wined3d. So what should be done instead?

Re: [WINED3D] Use the correct version mask for pixel and vertex shaders.

2006-04-29 Thread H. Verbeet
On 29/04/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: + DWORD major = D3DSHADER_VERSION_MAJOR(version); + DWORD minor = D3DSHADER_VERSION_MINOR(version); It's probably a bad idea to add more dependencies on d3d8/d3d9 in wined3d.