Re: [WINED3D] Improve pshader code structure

2006-04-13 Thread Ivan Gyurdiev
I'm afraid this page changes too much at one go. You should split it into separate pieces. For example: I can break out some unrelated pieces of it as you point out, but once we start moving code around it seems like all of it should be moved in the right place, or the result wouldn't make

Re: [WINED3D] Improve pshader code structure

2006-04-12 Thread Vitaliy Margolen
Wednesday, April 12, 2006, 4:02:58 PM, Ivan Gyurdiev wrote: > The point of this patch is to pull out things like modifier processing > (write masks, saturate, swizzle) from different case statements, and put > them in a more common path, which simplifies code, and makes sure we > don't miss cas