> Oblivion has rendering errors in the menu (white boxes). Also the
> status/action bar isn't drawn correctly (both with fbo). Should I file
> a
> bug?
Yes, file bugs please. I think I have Oblivion here somewhere, this should
be easier to debug than Morrowind.
Note that it will be a while before
Stefan Dösinger schrieb:
> Here is an updated version of the patches. Can you retest the games? (the
> ones that worked already as well as the broken ones)
>
> What are the differences?
>
> -> Proper handling of RHW vertices which do not come from a vbo(should fix
> Star Wars Jedi Knight 1)
> -> Pr
Here is an updated version of the patches. Can you retest the games? (the
ones that worked already as well as the broken ones)
What are the differences?
-> Proper handling of RHW vertices which do not come from a vbo(should fix
Star Wars Jedi Knight 1)
-> Proper handling of the alpha value in the
> What about opening a metabug and adding all apps what break with the
> new
> code? Or do you wanna have all this in separate bug reports?
Just file a bug report, assign it to me, and make it clear that this new
code breaks things.
I have one reported problem fixed already, and I am currently wor
Stefan Dösinger wrote:
>> If you know which patch might have broken this, start there. If you do
>> not, a normal regression test is a good idea.
> It will always be the last patch. This patch does the real thing, the others
> are just making the infrastructure more flexible. So a regression test
> If you know which patch might have broken this, start there. If you do
> not, a normal regression test is a good idea.
It will always be the last patch. This patch does the real thing, the others
are just making the infrastructure more flexible. So a regression test in
this case is mostly useles
James Hawkins <[EMAIL PROTECTED]> at Oct 30, 2008 9:22 PM wrote about Re: [Re]
Vertex pipeline replacement
>
>On Thu, Oct 30, 2008 at 10:07 PM, James McKenzie
><[EMAIL PROTECTED]> wrote:
>> Tobias Jakobi wrote:
>>> Short feedback:
>>> - Max Payne
2008/10/31 Austin English <[EMAIL PROTECTED]>:
>
> Apply a single patch at a time until it breaks.
>
You'll probably just end up with patch 12, which is huge and enables
the entire thing.
On Thu, Oct 30, 2008 at 11:22 PM, James Hawkins <[EMAIL PROTECTED]> wrote:
> On Thu, Oct 30, 2008 at 10:07 PM, James McKenzie
> <[EMAIL PROTECTED]> wrote:
>> Tobias Jakobi wrote:
>>> Short feedback:
>>> - Max Payne 2: works as expected, I don't see any visual changes
>>> - Morrowind: 3D rendering b
On Thu, Oct 30, 2008 at 10:07 PM, James McKenzie
<[EMAIL PROTECTED]> wrote:
> Tobias Jakobi wrote:
>> Short feedback:
>> - Max Payne 2: works as expected, I don't see any visual changes
>> - Morrowind: 3D rendering breaks completly, minor (blending?) issues in
>> the menu as well - however ingame s
Tobias Jakobi wrote:
> Short feedback:
> - Max Payne 2: works as expected, I don't see any visual changes
> - Morrowind: 3D rendering breaks completly, minor (blending?) issues in
> the menu as well - however ingame scenes are fully black now
>
> How should I report this? Open a bug? Should I do an
Short feedback:
- Max Payne 2: works as expected, I don't see any visual changes
- Morrowind: 3D rendering breaks completly, minor (blending?) issues in
the menu as well - however ingame scenes are fully black now
How should I report this? Open a bug? Should I do any regression testing
(since your
> I have tested this with Age of Myhology (Titans 1.03) on
> wine-1.1.7-106-g38815e1, patches 1-11 don't seem to cause any problems
> (haven't checked extensively though), but upon applying the 12th
> (0012-WineD3D-ARBvp-ffp-replacement.patch) the water lost it's
> transparency [1].
Sounds as if th
Hi Stefan,
I have tested this with Age of Myhology (Titans 1.03) on
wine-1.1.7-106-g38815e1, patches 1-11 don't seem to cause any problems
(haven't checked extensively though), but upon applying the 12th
(0012-WineD3D-ARBvp-ffp-replacement.patch) the water lost it's
transparency [1].
I'm not sure
Hmm... It looks like my 2nd mail with the patch wasn't CC'ed to wine-devel
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:wine-devel-
> [EMAIL PROTECTED] On Behalf Of Stefan Dösinger
> Sent: Thursday, October 30, 2008 2:02 AM
> To: wine-devel@winehq.org
> Subject: Vertex pipeline
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