Am Thursday 27 August 2009 07:14:49 schrieb Chris Robinson:
> On Wednesday 26 August 2009 9:27:42 pm Vitaliy Margolen wrote:
> > Tested few games that had issues with native OpenAL from Creative (both
> > windows dll and thunked old Linux version): STALKER SoC, STALKER CS,
> > Psychonauts. So far s
Hi,
On Aug 25, 2009, at 8:15 AM, Chris Robinson wrote:
This patch set does not support OSX's OpenAL, but it should be
simple enough
to add for anyone familiar with handling frameworks in configure.ac.
I'm attaching a patch to do so. It's a bit hacky since we don't
really have a way to ch
On Wednesday 26 August 2009 9:27:42 pm Vitaliy Margolen wrote:
> Tested few games that had issues with native OpenAL from Creative (both
> windows dll and thunked old Linux version): STALKER SoC, STALKER CS,
> Psychonauts. So far so good! Great job.
>
> Thanks Chris, greatly appreciate your work on
Vitaliy Margolen wrote:
> Vitaliy Margolen wrote:
>> Chris Robinson wrote:
>>> Attached is a set of patches that adds an openal32.dll thunk, allowing an
>>> app
>>> using OpenAL to use the system's lib instead of Creative's software driver.
>>> The advantages of using the system lib include:
>>>
Vitaliy Margolen wrote:
> Chris Robinson wrote:
>> Attached is a set of patches that adds an openal32.dll thunk, allowing an
>> app
>> using OpenAL to use the system's lib instead of Creative's software driver.
>> The advantages of using the system lib include:
>>
> Strange, doesn't compile here
Chris Robinson wrote:
> Attached is a set of patches that adds an openal32.dll thunk, allowing an app
> using OpenAL to use the system's lib instead of Creative's software driver.
> The advantages of using the system lib include:
>
Strange, doesn't compile here:
ccache gcc -m32 -m32 -c -I../../.
2009/8/26 Chris Robinson :
> On Tuesday 25 August 2009 6:40:30 am Stefan Dösinger wrote:
>> I'll give it a try with my games. The old thunk from a while ago already
>> worked very will with those games.
>>
>> OpenAL seems to have an extension system like opengl. If there is a
>> function that retur
On Tuesday 25 August 2009 6:40:30 am Stefan Dösinger wrote:
> I'll give it a try with my games. The old thunk from a while ago already
> worked very will with those games.
>
> OpenAL seems to have an extension system like opengl. If there is a
> function that returns an extension string we'll want
I'll give it a try with my games. The old thunk from a while ago already
worked very will with those games.
OpenAL seems to have an extension system like opengl. If there is a function
that returns an extension string we'll want to remove any extension our thunk
doesn't know about. However, I c