Re: [RFC] Adding an OpenAL DLL thunk

2009-08-27 Thread Stefan Dösinger
Am Thursday 27 August 2009 07:14:49 schrieb Chris Robinson: > On Wednesday 26 August 2009 9:27:42 pm Vitaliy Margolen wrote: > > Tested few games that had issues with native OpenAL from Creative (both > > windows dll and thunked old Linux version): STALKER SoC, STALKER CS, > > Psychonauts. So far s

Re: [RFC] Adding an OpenAL DLL thunk

2009-08-27 Thread Ken Thomases
Hi, On Aug 25, 2009, at 8:15 AM, Chris Robinson wrote: This patch set does not support OSX's OpenAL, but it should be simple enough to add for anyone familiar with handling frameworks in configure.ac. I'm attaching a patch to do so. It's a bit hacky since we don't really have a way to ch

Re: [RFC] Adding an OpenAL DLL thunk

2009-08-26 Thread Chris Robinson
On Wednesday 26 August 2009 9:27:42 pm Vitaliy Margolen wrote: > Tested few games that had issues with native OpenAL from Creative (both > windows dll and thunked old Linux version): STALKER SoC, STALKER CS, > Psychonauts. So far so good! Great job. > > Thanks Chris, greatly appreciate your work on

Re: [RFC] Adding an OpenAL DLL thunk

2009-08-26 Thread Vitaliy Margolen
Vitaliy Margolen wrote: > Vitaliy Margolen wrote: >> Chris Robinson wrote: >>> Attached is a set of patches that adds an openal32.dll thunk, allowing an >>> app >>> using OpenAL to use the system's lib instead of Creative's software driver. >>> The advantages of using the system lib include: >>>

Re: [RFC] Adding an OpenAL DLL thunk

2009-08-26 Thread Vitaliy Margolen
Vitaliy Margolen wrote: > Chris Robinson wrote: >> Attached is a set of patches that adds an openal32.dll thunk, allowing an >> app >> using OpenAL to use the system's lib instead of Creative's software driver. >> The advantages of using the system lib include: >> > Strange, doesn't compile here

Re: [RFC] Adding an OpenAL DLL thunk

2009-08-26 Thread Vitaliy Margolen
Chris Robinson wrote: > Attached is a set of patches that adds an openal32.dll thunk, allowing an app > using OpenAL to use the system's lib instead of Creative's software driver. > The advantages of using the system lib include: > Strange, doesn't compile here: ccache gcc -m32 -m32 -c -I../../.

Re: [RFC] Adding an OpenAL DLL thunk

2009-08-26 Thread Henri Verbeet
2009/8/26 Chris Robinson : > On Tuesday 25 August 2009 6:40:30 am Stefan Dösinger wrote: >> I'll give it a try with my games. The old thunk from a while ago already >> worked very will with those games. >> >> OpenAL seems to have an extension system like opengl. If there is a >> function that retur

Re: [RFC] Adding an OpenAL DLL thunk

2009-08-25 Thread Chris Robinson
On Tuesday 25 August 2009 6:40:30 am Stefan Dösinger wrote: > I'll give it a try with my games. The old thunk from a while ago already > worked very will with those games. > > OpenAL seems to have an extension system like opengl. If there is a > function that returns an extension string we'll want

Re: [RFC] Adding an OpenAL DLL thunk

2009-08-25 Thread Stefan Dösinger
I'll give it a try with my games. The old thunk from a while ago already worked very will with those games. OpenAL seems to have an extension system like opengl. If there is a function that returns an extension string we'll want to remove any extension our thunk doesn't know about. However, I c