On 8 August 2011 01:03, Stefan Dösinger wrote:
> On Monday 08 August 2011 00:26:38 Ričardas Barkauskas wrote:
>> + hr = wined3d_device_get_texture(This->wined3d_device, stage,
> &wined3d_texture);
> This will cause problems when the application is recording a stateblock. In
It also violates COM
On Monday 08 August 2011 00:26:38 Ričardas Barkauskas wrote:
> +hr = wined3d_device_get_texture(This->wined3d_device, stage,
&wined3d_texture);
This will cause problems when the application is recording a stateblock. In
this case set_texture will apply the texture in the update stateblock and