Re: [PATCH 2/3] Implement TINN algorithm.

2007-05-04 Thread Stefan Dösinger
> The algorithm is quite generic really. It basically exists to solve the > nearest neighbour problem, so anywhere that such a solution is needed > this algorithm could be used. I had a bit of a look and I think there > are another few sections that this could be used. WineD3D may have use for it t

Re: [PATCH 2/3] Implement TINN algorithm.

2007-05-04 Thread Vitaly Budovski
Michael Stefaniuc wrote: Vitaly Budovski wrote: Implement the Triangle Inequality Nearest Neighbour algorithm as described in http://post.queensu.ca/~greensm/papers/tinn.pdf --- include/wine/tinn.h | 154 Do you need that somewhere else then in the X driver? If not putting that directl

Re: [PATCH 2/3] Implement TINN algorithm.

2007-05-04 Thread Michael Stefaniuc
Vitaly Budovski wrote: > > Implement the Triangle Inequality Nearest Neighbour algorithm as > described in > http://post.queensu.ca/~greensm/papers/tinn.pdf > --- > include/wine/tinn.h | 154 Do you need that somewhere else then in the X driver? If not putting that directly into dlls/winex11.drv/