> The algorithm is quite generic really. It basically exists to solve the
> nearest neighbour problem, so anywhere that such a solution is needed
> this algorithm could be used. I had a bit of a look and I think there
> are another few sections that this could be used.
WineD3D may have use for it t
Michael Stefaniuc wrote:
Vitaly Budovski wrote:
Implement the Triangle Inequality Nearest Neighbour algorithm as
described in
http://post.queensu.ca/~greensm/papers/tinn.pdf
---
include/wine/tinn.h | 154
Do you need that somewhere else then in the X driver? If not putting
that directl
Vitaly Budovski wrote:
>
> Implement the Triangle Inequality Nearest Neighbour algorithm as
> described in
> http://post.queensu.ca/~greensm/papers/tinn.pdf
> ---
> include/wine/tinn.h | 154
Do you need that somewhere else then in the X driver? If not putting
that directly into dlls/winex11.drv/