On Mar 7, 2013, at 9:39 AM, C.W. Betts wrote:
> It looks like if GL_ARB_shader_objects is defined, then the OS X GLhandleARB
> isn't typedef'd.
I think a better approach is to define __gltypes_h_ just to no-op that whole
header. Does that fix compilation for you? If so, please submit it as a
It looks like if GL_ARB_shader_objects is defined, then the OS X GLhandleARB
isn't typedef'd.
On Mar 6, 2013, at 1:16 PM, Ken Thomases wrote:
> On Mar 6, 2013, at 1:58 PM, C.W. Betts wrote:
>
>> It seems like there's conflicting types for GLhandleARB, one defined by
>> Wine, the other by OS X,
On Mar 6, 2013, at 1:58 PM, C.W. Betts wrote:
> It seems like there's conflicting types for GLhandleARB, one defined by Wine,
> the other by OS X, on Mountain Lion. I assume that the #define __gl_h_ is a
> try to work around the issue, but OS X's gltypes.h still gets included.
Ugh. Thanks for
It seems like there's conflicting types for GLhandleARB, one defined by Wine,
the other by OS X, on Mountain Lion. I assume that the #define __gl_h_ is a try
to work around the issue, but OS X's gltypes.h still gets included.
On Mar 6, 2013, at 3:59 AM, Ken Thomases wrote:
> ---
> dlls/winemac.