Re: [PATCH 02/10] d3d10: Implement annotation parsing.

2009-09-09 Thread Rico Schüller
Am 09.09.2009 12:47, schrieb Henri Verbeet: 2009/9/9 Rico Schüller: -static void parse_fx10_annotation(const char **ptr) +static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data) { -skip_dword_unknown(ptr, 3); +DWORD offset; + +

Re: [PATCH 02/10] d3d10: Implement annotation parsing.

2009-09-09 Thread Henri Verbeet
2009/9/9 Rico Schüller : > -static void parse_fx10_annotation(const char **ptr) > +static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const > char **ptr, const char *data) > { > -skip_dword_unknown(ptr, 3); > +DWORD offset; > + > +read_dword(ptr, &offset); > +TR