Am 09.09.2009 12:47, schrieb Henri Verbeet:
2009/9/9 Rico Schüller:
-static void parse_fx10_annotation(const char **ptr)
+static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const
char **ptr, const char *data)
{
-skip_dword_unknown(ptr, 3);
+DWORD offset;
+
+
2009/9/9 Rico Schüller :
> -static void parse_fx10_annotation(const char **ptr)
> +static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const
> char **ptr, const char *data)
> {
> -skip_dword_unknown(ptr, 3);
> +DWORD offset;
> +
> +read_dword(ptr, &offset);
> +TR