Re: [PATCH] wined3d: Add a switch to preserve vertex buffer copy in system memory.
Am 01.07.2012 12:43 schrieb "Henri Verbeet" > In general we don't do hacks like this. The VBOs in question might be managed pool buffers, which would make keeping the sysmem around less hacky. The unforunate issue is that other games(namely Source Engine games, probably others too) allocate hundre
Re: [PATCH] wined3d: Add a switch to preserve vertex buffer copy in system memory.
In general we don't do hacks like this.