Re: [PATCH] d3dx9: Use struct d3dx_object for objects.

2013-09-25 Thread Henri Verbeet
On 25 September 2013 15:32, Rico Schüller wrote: > Yes. Depending on the use case we may create it on the Begin/BeginPass when > the shader is needed the first time (this may also be something like > isParameterUsed or GetVertexShader). We don't need the shaders for cases > like GetPassDesc, where

Re: [PATCH] d3dx9: Use struct d3dx_object for objects.

2013-09-25 Thread Rico Schüller
On 25.09.2013 14:02, Matteo Bruni wrote: 2013/9/24 Rico Schüller : --- dlls/d3dx9_36/effect.c | 248 +++-- 1 Datei geändert, 95 Zeilen hinzugefügt(+), 153 Zeilen entfernt(-) I definitely like the direction this patch takes. @@ -5068,6 +5009,9 @@

Re: [PATCH] d3dx9: Use struct d3dx_object for objects.

2013-09-25 Thread Matteo Bruni
2013/9/24 Rico Schüller : > --- > dlls/d3dx9_36/effect.c | 248 > +++-- > 1 Datei geändert, 95 Zeilen hinzugefügt(+), 153 Zeilen entfernt(-) > I definitely like the direction this patch takes. @@ -5068,6 +5009,9 @@ static HRESULT d3dx9_parse_resource(s