Re: [GSoC] Implementing missing DirectInput8 features

2011-03-25 Thread Lucas Zawacki
The part about semantics is getting clearer to me. Apparently, like Vitality pointed, it's more about relating the joysticks (or "directinput devices") to the various game genres and actions constants defined in the microsoft's dinput.h and then Action Mapping will simply consist of polling all the

Re: [GSoC] Implementing missing DirectInput8 features

2011-03-24 Thread Vitaliy Margolen
On 03/23/2011 02:52 PM, Lucas Zawacki wrote: Hello, I'm Lucas Fialho Zawacki a Computer Science undergrad at UFRGS university in Brazil. I'm very interested in working with Wine for the Google Summer of Code and have decided to approach the implementation of DirectInput8 missing features. Welcom

[GSoC] Implementing missing DirectInput8 features

2011-03-23 Thread Lucas Zawacki
Hello, I'm Lucas Fialho Zawacki a Computer Science undergrad at UFRGS university in Brazil. I'm very interested in working with Wine for the Google Summer of Code and have decided to approach the implementation of DirectInput8 missing features. I'm a long time Wine user, but I'd never looked at it