The part about semantics is getting clearer to me. Apparently, like
Vitality pointed, it's more about relating the joysticks (or
"directinput devices") to the various game genres and actions
constants defined in the microsoft's dinput.h and then Action Mapping
will simply consist of polling all the
On 03/23/2011 02:52 PM, Lucas Zawacki wrote:
Hello, I'm Lucas Fialho Zawacki a Computer Science undergrad at UFRGS
university in Brazil. I'm very interested in working with Wine for the
Google Summer of Code and have decided to approach the implementation
of DirectInput8 missing features.
Welcom
Hello, I'm Lucas Fialho Zawacki a Computer Science undergrad at UFRGS
university in Brazil. I'm very interested in working with Wine for the
Google Summer of Code and have decided to approach the implementation
of DirectInput8 missing features. I'm a long time Wine user, but I'd
never looked at it