2012/5/10 Józef Kucia :
>
> I noticed that I put more and more texture functions tests in
> tests/surface.c, because these tests needs the dds files which are in
> tests/surface.c. I wonder if it would be better to copy needed dds
> files to tests/texture.c and move texture function tests to their
On Wed, May 9, 2012 at 11:32 PM, Józef Kucia wrote:
> diff --git a/dlls/d3dx9_36/tests/surface.c b/dlls/d3dx9_36/tests/surface.c
> index ab56593..3d5a50f 100644
> --- a/dlls/d3dx9_36/tests/surface.c
> +++ b/dlls/d3dx9_36/tests/surface.c
> @@ -917,6 +917,20 @@ static void
> test_D3DXCreateVolumeTe
On Thu, May 10, 2012 at 4:29 PM, Matteo Bruni wrote:
> 2012/5/9 Józef Kucia :
>> ---
>> +HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void
>> *src_data, UINT srd_data_size,
>> + const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const
>> D3DXIMAGE_INFO *src_info
2012/5/9 Józef Kucia :
> ---
> +HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void
> *src_data, UINT srd_data_size,
> + const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const
> D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
...
> +HRESULT load_texture_from_dds(IDire