Re: [5/5] WineD3D: Implement an ARB_fragmen_program fixed function pipeline

2008-07-27 Thread H. Verbeet
2008/7/28 Stefan Dösinger <[EMAIL PROTECTED]>: >> This enables the replacement pretty much unconditionally... do we want >> that? > I'd say so, unless we have evidence that it's a bad idea to do enable it > somewhere, and the drawback isn't fixable. > I don't mind having it on by default, but I thi

RE: [5/5] WineD3D: Implement an ARB_fragmen_program fixed function pipeline

2008-07-27 Thread Stefan Dösinger
> This enables the replacement pretty much unconditionally... do we want > that? I'd say so, unless we have evidence that it's a bad idea to do enable it somewhere, and the drawback isn't fixable. > It also might make sense to give this its own file. It shares some code with the shader implementat

Re: [5/5] WineD3D: Implement an ARB_fragmen_program fixed function pipeline

2008-07-27 Thread H. Verbeet
2008/7/27 Stefan Dösinger <[EMAIL PROTECTED]>: > Unfortunately, even despite the preparations in the last patches, this patch > is still kinda huge because I have to replace all the fragment processing at > once. > This enables the replacement pretty much unconditionally... do we want that? It also