On 28/11/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
H. Verbeet wrote:
That's because they're shaders v1 instructions, which are being phased
out [ not applicable to glsl backend at all ].
But of course we still have to support them.
Old things should be
layered on new infrastructure, so thos
H. Verbeet wrote:
On 27/11/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
H. Verbeet wrote:
> There are a couple of instructions that have to sample from a texture,
> right now most of them duplicate that code, and hardcode the texture
> type.
>
> Changelog:
> - Create a separate function for sam
On 27/11/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
H. Verbeet wrote:
> There are a couple of instructions that have to sample from a texture,
> right now most of them duplicate that code, and hardcode the texture
> type.
>
> Changelog:
> - Create a separate function for sampling a texture
You
H. Verbeet wrote:
There are a couple of instructions that have to sample from a texture,
right now most of them duplicate that code, and hardcode the texture
type.
Changelog:
- Create a separate function for sampling a texture
You should continue to use "add_param" or "get_register_name". There