Re: [2/5] WineD3D: Use unload instead of duplicating buffer remove code
Am 22.12.2009 um 17:06 schrieb Henri Verbeet: > 2009/12/22 Stefan Dösinger : >> -HeapFree(GetProcessHeap(), 0, This->conversion_shift); >> +IWineD3DBuffer_UnLoad(iface); >> +This->flags &= ~WINED3D_BUFFER_CREATEBO; > UnLoad() doesn't free "conversion_shift". Sh
Re: [2/5] WineD3D: Use unload instead of duplicating buffer remove code
2009/12/22 Stefan Dösinger : > -HeapFree(GetProcessHeap(), 0, This->conversion_shift); > +IWineD3DBuffer_UnLoad(iface); > +This->flags &= ~WINED3D_BUFFER_CREATEBO; UnLoad() doesn't free "conversion_shift".