Hi Henri,
Probably depends on the device supporting NPOT textures again.
The capabilities are checked in the D3DXCheckTextureRequirements
function, and the values adjusted if necessary.
(Yeah, this is a mostly unchanged copy of my earlier comments.)
My apologies, I somehow missed the pre
On 26 July 2010 23:05, Owen Rudge wrote:
> +if ((filter & 0x) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
> +return D3DERR_INVALIDCALL;
> +
> +if ((mipfilter & 0x) > D3DX_FILTER_BOX && mipfilter != D3DX_DEFAULT)
> +return D3DERR_INVALIDCALL;
> +
> +if (!filter