I would like to keep this GL_RENDERER/GL_VENDOR stuff around although it might
not be 100% correct in all cases (on some cards there's indeed a difference
between direct and indirect rendering). To be correct also add similar code
to the glx context creation code.
Roderick
On Friday 10 August
On Friday 10 August 2007 02:35:59 am Christoph Frick wrote:
> On Fri, Aug 10, 2007 at 02:29:49AM -0700, Chris Robinson wrote:
>
> @@ -137,7 +132,7 @@ typedef struct wine_glpbuffer {
> } Wine_GLPBuffer;
>
> static Wine_GLContext *context_list;
> -static struct WineGLInfo WineGLInfo = { 0 };
> +sta
On Fri, Aug 10, 2007 at 02:29:49AM -0700, Chris Robinson wrote:
@@ -137,7 +132,7 @@ typedef struct wine_glpbuffer {
} Wine_GLPBuffer;
static Wine_GLContext *context_list;
-static struct WineGLInfo WineGLInfo = { 0 };
+static struct WineGLInfo WineGLInfo;
static int use_render_texture_emulation