Re: [2/2] winex11: Don't use context-specific info when initializing

2007-08-10 Thread Roderick Colenbrander
I would like to keep this GL_RENDERER/GL_VENDOR stuff around although it might not be 100% correct in all cases (on some cards there's indeed a difference between direct and indirect rendering). To be correct also add similar code to the glx context creation code. Roderick On Friday 10 August

Re: [2/2] winex11: Don't use context-specific info when initializing

2007-08-10 Thread Chris Robinson
On Friday 10 August 2007 02:35:59 am Christoph Frick wrote: > On Fri, Aug 10, 2007 at 02:29:49AM -0700, Chris Robinson wrote: > > @@ -137,7 +132,7 @@ typedef struct wine_glpbuffer { > } Wine_GLPBuffer; > > static Wine_GLContext *context_list; > -static struct WineGLInfo WineGLInfo = { 0 }; > +sta

Re: [2/2] winex11: Don't use context-specific info when initializing

2007-08-10 Thread Christoph Frick
On Fri, Aug 10, 2007 at 02:29:49AM -0700, Chris Robinson wrote: @@ -137,7 +132,7 @@ typedef struct wine_glpbuffer { } Wine_GLPBuffer; static Wine_GLContext *context_list; -static struct WineGLInfo WineGLInfo = { 0 }; +static struct WineGLInfo WineGLInfo; static int use_render_texture_emulation