Re: [2/2] WineD3D: Create a common sampling function in GLSL
2009/2/24 Stefan Dösinger : > > +static void shader_glsl_gen_sample_code(const SHADER_OPCODE_ARG *arg, DWORD > sampler, const char *coord_reg, > +const glsl_sample_function_t > *sample_function, const char *dst_swizzle, > +
Re: [2/2] WineD3D: Create a common sampling function in GLSL
Stefan Dösinger wrote: > > > You forgot the patch ;) -- Cheers, Paul.