Am Montag 18 Dezember 2006 19:25 schrieb Stefan Dösinger:
Another issue I stumbled uppon: This patch moves the + 1 for the array
declaration to the right place.
> Am Montag 18 Dezember 2006 14:06 schrieb Stefan Dösinger:
> Another update, it fixes an spotted by Henri issue where the state was use
Am Samstag 16 Dezember 2006 16:51 schrieben Sie:
> Stefan Dösinger <[EMAIL PROTECTED]> writes:
> > The main arguments for a list were:
> >
> > * The shader constant code uses it too. It keeps the code somewhat
> > simmilar * memory usage. An array has a fixed sizeof(DWORD) *
> > STATE_HIGHEST mem u
Stefan Dösinger <[EMAIL PROTECTED]> writes:
> The main arguments for a list were:
>
> * The shader constant code uses it too. It keeps the code somewhat simmilar
> * memory usage. An array has a fixed sizeof(DWORD) * STATE_HIGHEST mem usage,
> while a list has sizeof(DWORD) + 2*sizeof(void *) * n
Am Freitag 15 Dezember 2006 18:31 schrieb Stefan Dösinger:
> This patch adds the dirty list infrastructure. A dirty marker consists of a
> DWORD containing the state it marks dirty, and the list structure to build
> the list.
>
> The wined3ddevice has 3 new members:
> dirtyStateList: The list of di