Re: [1/5] wined3d: Add missing temporary variable declaration to ARB shader backend.

2011-04-29 Thread Stefan Dösinger
Am 29.04.2011 um 00:39 schrieb Matteo Bruni: > 2011/4/29 Stefan Dösinger : >>> +shader_addline(buffer, "TEMP TB;\n"); >> Which shader instruction uses this? Afair vertex shaders should only use TA, >> but there's no proper infrastructure that manages that. >> > > AFAICS, TB could get used i

Re: [1/5] wined3d: Add missing temporary variable declaration to ARB shader backend.

2011-04-28 Thread Matteo Bruni
2011/4/29 Stefan Dösinger : >> +    shader_addline(buffer, "TEMP TB;\n"); > Which shader instruction uses this? Afair vertex shaders should only use TA, > but there's no proper infrastructure that manages that. > AFAICS, TB could get used in shader_hw_pow(): ... shader_arb_get_src_param(ins,

Re: [1/5] wined3d: Add missing temporary variable declaration to ARB shader backend.

2011-04-28 Thread Stefan Dösinger
> +shader_addline(buffer, "TEMP TB;\n"); Which shader instruction uses this? Afair vertex shaders should only use TA, but there's no proper infrastructure that manages that. signature.asc Description: This is a digitally signed message part.