Re: [1/3] winex11: Add implementation of Triangle Inequality Nearest Neighbour algorithm.

2010-03-18 Thread Paul Vriens
On 03/18/2010 09:57 AM, Vitaly Budovski wrote: /* - Some of the following helper functions are duplicated in +_ Somf of the following helper functions are duplicated in dlls/gdi/dib.c */ Hi Vitaly, I can't comment on the rest of the code but this piece doesn't look like it's intende

Re: [1/3] winex11: Add implementation of Triangle Inequality Nearest Neighbour algorithm.

2010-03-18 Thread Roderick Colenbrander
Hi Vitaly, In case of Age of Empires the performance is certainly affected by the DIB code. As you have seen, right now we perform all rendering (except when XRender is around but that's typically for >8-bit) at the depth of the Xserver and perform conversions back and forth. Alexandre mentioned s