Hello,
can the project "Implementing a vertex pipeline" be added for the possible GSOC
projects?
It would fix plenty of broken games (see bug 6955).
Henri Verbeet said it could be a project, depending of skills of the student.
David
De : Austin English
À :
Bug 3467 needs this change.
But I can write a small test. Would writing a test attaching an offscreen
surface to another offscreen surface be enough to convince you of the
correctness of the change?
Indeed, only Z-buffer surfaces can be attached in version 7 of the metho.
Thanks in advance
A+
Hello,
any problem with my D3DXCreatePolygon patch?
Thanks in advance.
David
Any reason it was not commited yet?
A+
David
De : paulo lesgaz
À : Stefan Dösinger ; wine-devel@winehq.org
Envoyé le : Mer 1 juin 2011, 20h 37min 36s
Objet : Re : ddraw: Add tests for Setcooperativelevel
De : Stefan
De : Stefan Dösinger
À : wine-devel@winehq.org
Cc : paulo lesgaz
Envoyé le : Mer 1 juin 2011, 15h 11min 25s
Objet : Re: ddraw: Add tests for Setcooperativelevel
On Wednesday 01 June 2011 08:01:57 paulo lesgaz wrote:
>> Hi,
>>
>> any prob
Hi,
any problem with the patch
http://source.winehq.org/patches/data/74702
A+
David
http://2nax.awardspace.com/page.php
Dear friend,
How are you recently?
I bought a laptop from a website: www.yedew.com last week. I
have got the product. Its quality is very good and the price is
competitive. They also sell phones, TV, psp, motor and so on. By the
way, they import product from Korea and sell new and original
products
Hello,
In waiting for my last patch of test for SetCooperativeLevel being accepted, I
send to the list my attempt to fix this function. With the attached patch,all
the already implemented and all the forecoming tests succeded.
I tried to implement Henri's idea about the logic of this function
but nothing at
http://test.winehq.org/data/8c5718ec9d0613be7208e1ceaecac0e7434c4cf5/index_2003.html
for instance.
A+
David
De : Paul Vriens
À : paulo lesgaz
Cc : wine-devel@winehq.org
Envoyé le : Dim 24 octobre 2010, 11h 43min 24s
Objet : Re: missing
Hello,
looking at http://test.winehq.org, i remarked that the file
ddraw/tests/ddrawmodes does not exist and so it is never tested.
Does anyone have an explanation for this fact?
A+
David
Hello,
I modified my patch to follow Henri's and Stefan's requests and hints. Do you
have more observations to do with this one?
As previously, all the tests go on passing.
A+
David
From afee76a160437728ea7f8a83d927dbf8f877fd90 Mon Sep 17 00:00:00 2001
From: David Adam
Date: Thu, 26
Added new tests for d3d7. No change. All the tests passed on real Vista
David
De : Stefan Dösinger
À : paulo lesgaz
Cc : wine-devel@winehq.org
Envoyé le : Mar 24 août 2010, 20h 00min 05s
Objet : Re: Re : Re : ddraw [try 2]: SetCooperativeLevel with Full
Is this patch correct to test d3d7 and d3d2 SetCooperativeLevel?
For now, all the tests pass on a real vista box.
David
De : Stefan Dösinger
À : paulo lesgaz
Cc : wine-devel@winehq.org
Envoyé le : Mar 24 août 2010, 16h 44min 38s
Objet : Re: Re : ddraw [try 2
Such tests are what you were thinking about?
They all passed on my real vista box.
David
De : Stefan Dösinger
À : wine-devel@winehq.org
Envoyé le : Mar 24 août 2010, 11h 30min 59s
Objet : Re: ddraw [try 2]: SetCooperativeLevel with Full screen + exclusive +
The added tests show that the change is correct for d3d7 at least. How can I
check that they are also correct for olders ddraw?
David
De : Henri Verbeet
À : wine-devel@winehq.org
Envoyé le : Mar 24 août 2010, 11h 41min 36s
Objet : Re: ddraw [try 2]: SetCooper
Both patches work very well (they passed the todo_wine tests)
But, I think that the second one does not answer to Julliard 's complain about
tons of if...then
Or maybe there is no way to simplify the patch
David
De : Henri Verbeet
À : paulo lesga
I already sent such a patch. Julliard did not like the gazillions of conditions
if then.
I never found a way to avoid them.
The offset can be computed thanks to the function D3DXGetDeclVertexSize
A+
David
De : Henri Verbeet
À : wine-devel@winehq.org
E
Some compilers complain about the lack of a return in a void function. Don't
forget to add it in each void function.
A+
David
De : Austin Lund
À : Vitaliy Margolen
Cc : wine-devel@winehq.org
Envoyé le : Jeu 12 août 2010, 8h 09min 44s
Objet : Re: [PATCH 1/2
You will attached the results of the tests on my real vista box
As the last time, I used the original CD of Police: Greatest hits
David
De : "joerg-cyril.hoe...@t-systems.com"
À : wine-devel@winehq.org
Cc : tijn...@gmail.com; jeffzaro...@gmail.com; jeremiela
Here is my result on a real Vista box using the CD: Police -Greatest hits
mcicda.c:270: CD length 67:55:74
mcicda.c:275: Test failed: status position initially 00:02:33
mcicda.c:280: Test failed: status position start 00:02:33
mcicda.c:314: Test failed: status position initially 2441ms
mcicda.c:3
Hello
As soon as I use Winedbg, the debugger stops at this exception:
First chance exception: page fault on write access to 0x00ad in 32-bit code
(0x7e96fc9d).
Register dump:
Maybe this function should be in util.c.
A+
David
--- En date de : Lun 19.4.10, Henri Verbeet a écrit :
De: Henri Verbeet
Objet: Re: [PATCH] d3dx9_36: Implement D3DXCheckTextureRequirements + tests
À: wine-devel@winehq.org
Date: Lundi 19 avril 2010, 11h43
On 19 April 2010 09:43, Christian C
What do you mean?
I think I kept the file format.
And what are the other things ? ;)
A+
David
De : Henri Verbeet
À : wine-devel@winehq.org
Envoyé le : Lun 12 avril 2010, 11 h 52 min 15 s
Objet : Re: d3dx9: Implement D3DXDeclaratorFromFVF with tests
Formatt
One of the most useful GSOC project for gamers would be to implement DInput
with XInput2.
Vitaly sent some hackish patches in Bug 6971
It could be a good start to begin to code.
A+
David
On Tue, Mar 30, 2010 at 6:11 PM, Edward Savage wrote:
>
>
> Sorry this is a little off topic from D3
The patch is a copy/paste from the file d3d9/verdeclaration.c. So this file
should be simplified too, if we simplify the d3dx9_36/mesh.c implementation.
Obviously, to compute the size of the vertex, we can use D3DXGetDeclVertexSize,
but we gain very few.
So, what do you think about this?
A+
D
7f5b24ed9186d457acd7803a97d4171f332c5fb2.
--- En date de : Jeu 19.11.09, Juan Lang a écrit :
De: Juan Lang
Objet: Re: Problem to download git
À: "paulo lesgaz"
Cc: "wine"
Date: Jeudi 19 Novembre 2009, 5h16
> error: Unable to get pack file
> http://source.winehq.org/git/
Hello,
when I try to download git, I have the following error. Is it for me only, or
does it occur for anyone?
I tried to download it several times. I obtain always the same error.
da...@analyst:~$ export http_proxy=”http://proxy.upf.pf:8080″
da...@analyst:~$ git clone http://source.winehq.org/
In a Vista box (real, not virtual)
Nvidia Geforce 7600 go
275 tests executed (0 marked as todo, 0 failures), 0 skipped.
David
--- En date de : Ven 10.7.09, joerg-cyril.hoe...@t-systems.com
a écrit :
De: joerg-cyril.hoe...@t-systems.com
Objet: win users please test DirectX9_AutoGenFilterType
--- En date de : Mer 24.6.09, Henri Verbeet a écrit :
De: Henri Verbeet
Objet: Re: [1/3][resend] wined3d: Allowing infinity count of backbuffers
À: wine-devel@winehq.org
Date: Mercredi 24 Juin 2009, 11h13
2009/6/24 Pavel Procházka :
>
Please set a proper subject on your mails. I think this ha
The point is that the tests are uncorrect:
Here is I obtain in a real windows Vista box:
http://test.winehq.org/data/8d0cb61bc7760c4ab254c3a5bb751bded3a6f4ed/vista_june5/d3d9:visual.html
visual.c:183: Driver string: "nvd3dum.dll"
visual.c:184: Description string: "NVIDIA GeForce Go 7600"
visual.c
Hello,
looking at the web page:
http://www.nabble.com/d3d:-Bug-in-handling-of-depth-stencil-surfaces,-and-potential-patch-td19907752.html
I read that there are problems with the ref count in d3d wine implementation.
Does there exist any plan to fix it? Or can we try to implement the Jim's idea
o
--- En date de : Mar 17.3.09, Roderick Colenbrander a
écrit :
De: Roderick Colenbrander
Objet: Re: SoC: DirectShow/Gstreamer
À: "Trevor Davenport" , wine-devel@winehq.org
Date: Mardi 17 Mars 2009, 11h43
> Hi,
>
> I'm interested in applying for a GSoC project related to wine. I am
> lookin
Hello,
I am trying to implement D3DXComputerSphereBounding. The attached test cases
success with a native d3dx9 but fail with a native d3dx8. Can anyone could
explain why?
Thanks in advance
0002-Try-of-implementation-of-D3DXComputeSphereBounding.patch
Description: Binary data
--- En date de : Dim 1.2.09, Tony Wasserka a écrit :
De: Tony Wasserka
Objet: Re: BOOL WINAPI versus BOOL in d3dx9 and d3dx8
À: wine-devel@winehq.org
Cc: jeremielapu...@yahoo.fr
Date: Dimanche 1 Février 2009, 14h45
> Hi,
>
> the declaration of IntersectionTri is
> BOOL IntersectionTri(.)
Hi,
the declaration of IntersectionTri is
BOOL IntersectionTri(.) in d3dx8mesh.h and
BOOL WINAPI IntersectionTri(.) in d3dx9mesh.h .
Is the latter one compatible with the former one (so I can forward d3dx9
function to the d3dx8 one)
or must I implement them separately?
David
Jerome,
your patch must be sent to wine-patch, not to wine-devel.
A+
David
--- En date de : Dim 25.1.09, Jérôme Gardou a écrit :
De: Jérôme Gardou
Objet: performance issue when OffscreenRenderingMode = "pbuffer"
À: wine-devel@winehq.org
Date: Dimanche 25 Janvier 2009, 2h42
I tried to play Su
In the same idea, what's wrong with the patch:
wined3d: Convert between A8R8G8B8 and
X8R8G8B8http://www.winehq.org/pipermail/wine-patches/attachments/20080928/ae239205/attachment-0001.obj
It fixes une FIXME in medieval total wars (Henri asked what is fixed by this
patch ;) )
David
--- En da
Hello,
anything wrong with the patch
wined3d: Implement r5g6b5 to x8r8g8b8 function
David
En date de : Lun 17.11.08, Henri Verbeet <[EMAIL PROTECTED]> a écrit :
De: Henri Verbeet <[EMAIL PROTECTED]>
Objet: Re: ComputeSphereVisibility: a patch
À: "Frank Richter" <[EMAIL PROTECTED]>
Cc: "paulo lesgaz" <[EMAIL PROTECTED]>, wine-devel@winehq.org
Hi,
here is a patch for a first try to implement ComputeSphereVisibility. Any
feedback is welcome.
David
0001-ComputeSphereVisibility.patch
Description: Binary data
yes, you need ! :D
David
--- En date de : Jeu 13.11.08, Nicholai Benalal <[EMAIL PROTECTED]> a écrit :
De: Nicholai Benalal <[EMAIL PROTECTED]>
Objet: Re: user32: TPM_ENTERIDLEEX needs to be set for popup windows (resend)
À: "David Adam" <[EMAIL PROTECTED]>
Cc: wine-devel@winehq.org, [EMAIL PROT
écrit :
De: Henri Verbeet <[EMAIL PROTECTED]>
Objet: Re: DDRAW: ComputeSphereVisibility: Am I in the good way?
À: [EMAIL PROTECTED]
Cc: wine-devel@winehq.org
Date: Jeudi 13 Novembre 2008, 16h13
2008/11/13 paulo lesgaz <[EMAIL PROTECTED]>:
> Hello
>
> I would like to implem
Hello
I would like to implement ComputeSphereVisibility. The sting game is completely
black because of this stubbed function. Here is my idea to implement it. Am I
in the good way, or it is completely a bad idea?
With GetViewport, I retrieve the viewport matrix V, and with GetTransform, I
ret
Hello
You should send one patch for one implementation of a function, not one patch
for all the functions.
Moreover, you should keep the style of the file. The semi-colon ; is placed
just after the parenthesis ) not like this: ) ;
David
--- En date de : Mer 29.10.08, paulo lesgaz <[EM
If you have a windows license, you can use a native d3dx8.dll to check your
test. That is I do ;)
And as said henri said, the result matix will be the previous. I had a test to
prove it
David
--- En date de : Sam 1.11.08, Jérôme Gardou <[EMAIL PROTECTED]> a écrit :
De: Jérôme Gardou <[EMAIL PRO
I did several patches about D3DXMAtrixStack. All were uncorrect.
The idea of Henri to implement it is this one:
it is very time -comsumming to allocate or to free memory. So one needs to do
that as less as possible.
So, we start with a stack with predefined size. When the stack is full, one
mul
The real file is d3dx8tex.h and not d3dx8texture.h. You need to use the same
name as windows uses.
David
"Luis C. Busquets Pérez" <[EMAIL PROTECTED]> a écrit : I have created a
/dlls/d3dx8/texture.c file where to put all functions
related to textures and d3dx8.
I have included D3DXIMAGE_FILE
Hello Tony
You need to forward all the functions of d3dx9_24 to these ones of d3dx9_36;
not only these ones that are already implemented in d3dx9_36.
Moreover, when you create a new dll, you need to change plenty of files:
configure
configure.ac
Makefile.in
in the folder ~/wine-git/
You can tak
You need to forward the functions of d3dx9_xx.dll (xx from 24 to 35) to the
ones of d3dx9_36.dll
Only the functions of d3dx9_36.dll can be forwarded to the ones of d3dx8.dll
David
-
Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Y
Since everybody agrees that we need a built-in d3dx9, we could begin to
implement it.
In the last talk about it, no plan was found to implement it: does one create a
wined3dx or implement on the top of the last d3dx9 dll?
So, I think that a definitive answer should be given very quickly.
David
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