Re: We're in GSoC 2013

2013-04-10 Thread paulo lesgaz
Hello, can the project "Implementing a vertex pipeline" be added for the possible GSOC projects? It would fix plenty of broken games (see bug 6955). Henri Verbeet said it could be a project, depending of skills of the student. David De : Austin English À :

Re : ddraw: Forward AddAttachedSurface to the correct equivalent

2012-05-14 Thread paulo lesgaz
Bug 3467 needs this change. But I can write a small test. Would writing a test attaching an offscreen surface to another offscreen surface be enough to convince you of the correctness of the change? Indeed, only Z-buffer surfaces can be attached in version 7 of the metho. Thanks in advance A+

D3DXCreatePolygon

2011-10-24 Thread paulo lesgaz
Hello, any problem with my D3DXCreatePolygon patch? Thanks in advance. David

Re : Re : ddraw: Add tests for Setcooperativelevel

2011-06-03 Thread paulo lesgaz
Any reason it was not commited yet? A+ David De : paulo lesgaz À : Stefan Dösinger ; wine-devel@winehq.org Envoyé le : Mer 1 juin 2011, 20h 37min 36s Objet : Re : ddraw: Add tests for Setcooperativelevel De : Stefan

Re : ddraw: Add tests for Setcooperativelevel

2011-06-01 Thread paulo lesgaz
De : Stefan Dösinger À : wine-devel@winehq.org Cc : paulo lesgaz Envoyé le : Mer 1 juin 2011, 15h 11min 25s Objet : Re: ddraw: Add tests for Setcooperativelevel On Wednesday 01 June 2011 08:01:57 paulo lesgaz wrote: >> Hi, >> >> any prob

ddraw: Add tests for Setcooperativelevel

2011-05-31 Thread paulo lesgaz
Hi, any problem with the patch http://source.winehq.org/patches/data/74702 A+ David

[no subject]

2010-12-25 Thread paulo lesgaz
http://2nax.awardspace.com/page.php

Dear friend!

2010-12-24 Thread paulo lesgaz
Dear friend, How are you recently? I bought a laptop from a website: www.yedew.com last week. I have got the product. Its quality is very good and the price is competitive. They also sell phones, TV, psp, motor and so on. By the way, they import product from Korea and sell new and original products

DDRAW: New implementation of SetCooperativeLevel (a new try)

2010-11-01 Thread paulo lesgaz
Hello, In waiting for my last patch of test for SetCooperativeLevel being accepted, I send to the list my attempt to fix this function. With the attached patch,all the already implemented and all the forecoming tests succeded. I tried to implement Henri's idea about the logic of this function

Re : missing tests in test.winehq.org

2010-10-24 Thread paulo lesgaz
but nothing at http://test.winehq.org/data/8c5718ec9d0613be7208e1ceaecac0e7434c4cf5/index_2003.html for instance. A+ David De : Paul Vriens À : paulo lesgaz Cc : wine-devel@winehq.org Envoyé le : Dim 24 octobre 2010, 11h 43min 24s Objet : Re: missing

missing tests in test.winehq.org

2010-10-24 Thread paulo lesgaz
Hello, looking at http://test.winehq.org, i remarked that the file ddraw/tests/ddrawmodes does not exist and so it is never tested. Does anyone have an explanation for this fact? A+ David

Try 4: SetCooperative Levels with Normal+Fullscreen+Exclusive is authorized

2010-08-27 Thread paulo lesgaz
Hello, I modified my patch to follow Henri's and Stefan's requests and hints. Do you have more observations to do with this one? As previously, all the tests go on passing. A+ David From afee76a160437728ea7f8a83d927dbf8f877fd90 Mon Sep 17 00:00:00 2001 From: David Adam Date: Thu, 26

Re : Re : Re : ddraw [try 2]: SetCooperativeLevel with Full screen + exclusive + normal is authorized

2010-08-24 Thread paulo lesgaz
Added new tests for d3d7. No change. All the tests passed on real Vista David De : Stefan Dösinger À : paulo lesgaz Cc : wine-devel@winehq.org Envoyé le : Mar 24 août 2010, 20h 00min 05s Objet : Re: Re : Re : ddraw [try 2]: SetCooperativeLevel with Full

Re : Re : ddraw [try 2]: SetCooperativeLevel with Full screen + exclusive + normal is authorized

2010-08-24 Thread paulo lesgaz
Is this patch correct to test d3d7 and d3d2 SetCooperativeLevel? For now, all the tests pass on a real vista box. David De : Stefan Dösinger À : paulo lesgaz Cc : wine-devel@winehq.org Envoyé le : Mar 24 août 2010, 16h 44min 38s Objet : Re: Re : ddraw [try 2

Re : ddraw [try 2]: SetCooperativeLevel with Full screen + exclusive + normal is authorized

2010-08-24 Thread paulo lesgaz
Such tests are what you were thinking about? They all passed on my real vista box. David De : Stefan Dösinger À : wine-devel@winehq.org Envoyé le : Mar 24 août 2010, 11h 30min 59s Objet : Re: ddraw [try 2]: SetCooperativeLevel with Full screen + exclusive +

Re : ddraw [try 2]: SetCooperativeLevel with Full screen + exclusive + normal is authorized

2010-08-24 Thread paulo lesgaz
The added tests show that the change is correct for d3d7 at least. How can I check that they are also correct for olders ddraw? David De : Henri Verbeet À : wine-devel@winehq.org Envoyé le : Mar 24 août 2010, 11h 41min 36s Objet : Re: ddraw [try 2]: SetCooper

Re : Re : d3dx9: Implement D3DXDeclaratorFromFVF.

2010-08-23 Thread paulo lesgaz
Both patches work very well (they passed the todo_wine tests) But, I think that the second one does not answer to Julliard 's complain about tons of if...then Or maybe there is no way to simplify the patch David De : Henri Verbeet À : paulo lesga

Re : d3dx9: Implement D3DXDeclaratorFromFVF.

2010-08-23 Thread paulo lesgaz
I already sent such a patch. Julliard did not like the gazillions of conditions if then. I never found a way to avoid them. The offset can be computed thanks to the function D3DXGetDeclVertexSize A+ David De : Henri Verbeet À : wine-devel@winehq.org E

Re : [PATCH 1/2] dmime/tests: Added tests for IDirectMusicPerformance.

2010-08-12 Thread paulo lesgaz
Some compilers complain about the lack of a return in a void function. Don't forget to add it in each void function. A+ David De : Austin Lund À : Vitaliy Margolen Cc : wine-devel@winehq.org Envoyé le : Jeu 12 août 2010, 8h 09min 44s Objet : Re: [PATCH 1/2

Re : Wine users with a CD-ROM drive, please test

2010-08-10 Thread paulo lesgaz
You will attached the results of the tests on my real vista box As the last time, I used the original CD of Police: Greatest hits David De : "joerg-cyril.hoe...@t-systems.com" À : wine-devel@winehq.org Cc : tijn...@gmail.com; jeffzaro...@gmail.com; jeremiela

Re : Wine users with a CD-ROM drive, please test

2010-08-06 Thread paulo lesgaz
Here is my result on a real Vista box using the CD: Police -Greatest hits mcicda.c:270: CD length 67:55:74 mcicda.c:275: Test failed: status position initially 00:02:33 mcicda.c:280: Test failed: status position start 00:02:33 mcicda.c:314: Test failed: status position initially 2441ms mcicda.c:3

[no subject]

2010-07-04 Thread paulo lesgaz
Hello As soon as I use Winedbg, the debugger stops at this exception: First chance exception: page fault on write access to 0x00ad in 32-bit code (0x7e96fc9d). Register dump:

Re: [PATCH] d3dx9_36: Implement D3DXCheckTextureRequirements + tests

2010-04-19 Thread paulo lesgaz
Maybe this function should be in util.c. A+ David --- En date de : Lun 19.4.10, Henri Verbeet a écrit : De: Henri Verbeet Objet: Re: [PATCH] d3dx9_36: Implement D3DXCheckTextureRequirements + tests À: wine-devel@winehq.org Date: Lundi 19 avril 2010, 11h43 On 19 April 2010 09:43, Christian C

Re : d3dx9: Implement D3DXDeclaratorFromFVF with tests

2010-04-12 Thread paulo lesgaz
What do you mean? I think I kept the file format. And what are the other things ? ;) A+ David De : Henri Verbeet À : wine-devel@winehq.org Envoyé le : Lun 12 avril 2010, 11 h 52 min 15 s Objet : Re: d3dx9: Implement D3DXDeclaratorFromFVF with tests Formatt

Re : Summer of Code applicant with ambition!

2010-03-30 Thread paulo lesgaz
One of the most useful GSOC project for gamers would be to implement DInput with XInput2. Vitaly sent some hackish patches in Bug 6971 It could be a good start to begin to code. A+ David On Tue, Mar 30, 2010 at 6:11 PM, Edward Savage wrote: > > > Sorry this is a little off topic from D3

Implement D3DXDeclaratorFromFVF

2010-02-05 Thread paulo lesgaz
The patch is a copy/paste from the file d3d9/verdeclaration.c. So this file should be simplified too, if we simplify the d3dx9_36/mesh.c implementation. Obviously, to compute the size of the vertex, we can use D3DXGetDeclVertexSize, but we gain very few. So, what do you think about this? A+ D

Re: Problem to download git

2009-11-19 Thread paulo lesgaz
7f5b24ed9186d457acd7803a97d4171f332c5fb2. --- En date de : Jeu 19.11.09, Juan Lang a écrit : De: Juan Lang Objet: Re: Problem to download git À: "paulo lesgaz" Cc: "wine" Date: Jeudi 19 Novembre 2009, 5h16 > error: Unable to get pack file > http://source.winehq.org/git/

Problem to download git

2009-11-18 Thread paulo lesgaz
Hello, when I try to download git, I have the following error. Is it for me only, or does it occur for anyone? I tried to download it several times. I obtain always the same error. da...@analyst:~$ export http_proxy=”http://proxy.upf.pf:8080″ da...@analyst:~$ git clone http://source.winehq.org/

Re : win users please test DirectX9_AutoGenFilterType patch

2009-07-11 Thread paulo lesgaz
In a Vista box (real, not virtual) Nvidia Geforce 7600 go 275 tests executed (0 marked as todo, 0 failures), 0 skipped. David --- En date de : Ven 10.7.09, joerg-cyril.hoe...@t-systems.com a écrit : De: joerg-cyril.hoe...@t-systems.com Objet: win users please test DirectX9_AutoGenFilterType

Re: [1/3][resend] wined3d: Allowing infinity count of backbuffers

2009-06-24 Thread paulo lesgaz
--- En date de : Mer 24.6.09, Henri Verbeet a écrit : De: Henri Verbeet Objet: Re: [1/3][resend] wined3d: Allowing infinity count of backbuffers À: wine-devel@winehq.org Date: Mercredi 24 Juin 2009, 11h13 2009/6/24 Pavel Procházka : > Please set a proper subject on your mails. I think this ha

Re: [08/10] wined3d: Use FBOs for offscreen rendering by default.

2009-06-05 Thread paulo lesgaz
The point is that the tests are uncorrect: Here is I obtain in a real windows Vista box: http://test.winehq.org/data/8d0cb61bc7760c4ab254c3a5bb751bded3a6f4ed/vista_june5/d3d9:visual.html visual.c:183: Driver string: "nvd3dum.dll" visual.c:184: Description string: "NVIDIA GeForce Go 7600" visual.c

new refcount for d3d ??

2009-04-05 Thread paulo lesgaz
Hello, looking at the web page: http://www.nabble.com/d3d:-Bug-in-handling-of-depth-stencil-surfaces,-and-potential-patch-td19907752.html I read that there are problems with the ref count in d3d wine implementation. Does there exist any plan to fix it? Or can we try to implement the Jim's idea

Re: SoC: DirectShow/Gstreamer

2009-03-17 Thread paulo lesgaz
o --- En date de : Mar 17.3.09, Roderick Colenbrander a écrit : De: Roderick Colenbrander Objet: Re: SoC: DirectShow/Gstreamer À: "Trevor Davenport" , wine-devel@winehq.org Date: Mardi 17 Mars 2009, 11h43 > Hi, > > I'm interested in applying for a GSoC project related to wine.  I am > lookin

Need help for D3DXComputeSphereBounding

2009-02-04 Thread paulo lesgaz
Hello, I am trying to implement D3DXComputerSphereBounding. The attached test cases success with a native d3dx9 but fail with a native d3dx8. Can anyone could explain why? Thanks in advance 0002-Try-of-implementation-of-D3DXComputeSphereBounding.patch Description: Binary data

Re: BOOL WINAPI versus BOOL in d3dx9 and d3dx8

2009-02-02 Thread paulo lesgaz
--- En date de : Dim 1.2.09, Tony Wasserka a écrit : De: Tony Wasserka Objet: Re: BOOL WINAPI versus BOOL in d3dx9 and d3dx8 À: wine-devel@winehq.org Cc: jeremielapu...@yahoo.fr Date: Dimanche 1 Février 2009, 14h45 > Hi, > > the declaration of IntersectionTri is > BOOL IntersectionTri(.)

Fw : BOOL WINAPI versus BOOL in d3dx9 and d3dx8

2009-01-31 Thread paulo lesgaz
Hi, the declaration of IntersectionTri is BOOL IntersectionTri(.) in d3dx8mesh.h and BOOL WINAPI  IntersectionTri(.) in d3dx9mesh.h . Is the latter one compatible with the former one (so I can forward d3dx9 function to the d3dx8 one) or must I implement them separately? David

Re : performance issue when OffscreenRenderingMode = "pbuffer"

2009-01-25 Thread paulo lesgaz
Jerome, your patch must be sent to wine-patch, not to wine-devel. A+ David --- En date de : Dim 25.1.09, Jérôme Gardou a écrit : De: Jérôme Gardou Objet: performance issue when OffscreenRenderingMode = "pbuffer" À: wine-devel@winehq.org Date: Dimanche 25 Janvier 2009, 2h42 I tried to play Su

Re: feedback? wined3d: Implement r5g6b5 to x8r8g8b8 function

2008-12-26 Thread paulo lesgaz
In the same idea, what's wrong with the patch: wined3d: Convert between A8R8G8B8 and X8R8G8B8http://www.winehq.org/pipermail/wine-patches/attachments/20080928/ae239205/attachment-0001.obj It fixes une FIXME in medieval total wars (Henri asked what is fixed by this patch ;) ) David --- En da

feedback? wined3d: Implement r5g6b5 to x8r8g8b8 function

2008-12-26 Thread paulo lesgaz
Hello, anything wrong with the patch wined3d: Implement r5g6b5 to x8r8g8b8 function David

Re: ComputeSphereVisibility: a patch

2008-11-16 Thread paulo lesgaz
En date de : Lun 17.11.08, Henri Verbeet <[EMAIL PROTECTED]> a écrit : De: Henri Verbeet <[EMAIL PROTECTED]> Objet: Re: ComputeSphereVisibility: a patch À: "Frank Richter" <[EMAIL PROTECTED]> Cc: "paulo lesgaz" <[EMAIL PROTECTED]>, wine-devel@winehq.org

ComputeSphereVisibility: a patch

2008-11-14 Thread paulo lesgaz
Hi, here is a patch for a first try to implement ComputeSphereVisibility. Any feedback is welcome. David 0001-ComputeSphereVisibility.patch Description: Binary data

Re: user32: TPM_ENTERIDLEEX needs to be set for popup windows (resend)

2008-11-14 Thread paulo lesgaz
yes, you need  ! :D David --- En date de : Jeu 13.11.08, Nicholai Benalal <[EMAIL PROTECTED]> a écrit : De: Nicholai Benalal <[EMAIL PROTECTED]> Objet: Re: user32: TPM_ENTERIDLEEX needs to be set for popup windows (resend) À: "David Adam" <[EMAIL PROTECTED]> Cc: wine-devel@winehq.org, [EMAIL PROT

Re: DDRAW: ComputeSphereVisibility: Am I in the good way?

2008-11-13 Thread paulo lesgaz
écrit : De: Henri Verbeet <[EMAIL PROTECTED]> Objet: Re: DDRAW: ComputeSphereVisibility: Am I in the good way? À: [EMAIL PROTECTED] Cc: wine-devel@winehq.org Date: Jeudi 13 Novembre 2008, 16h13 2008/11/13 paulo lesgaz <[EMAIL PROTECTED]>: > Hello > > I would like to implem

DDRAW: ComputeSphereVisibility: Am I in the good way?

2008-11-13 Thread paulo lesgaz
Hello I would like to implement ComputeSphereVisibility. The sting game is completely black because of this stubbed function. Here is my idea to implement it. Am I in the good way, or it is completely a bad idea? With GetViewport, I retrieve the viewport matrix V, and with  GetTransform, I ret

Finish the implementation of ID3DXMatrixStack

2008-11-06 Thread paulo lesgaz
Hello You should send one patch for one implementation of a function, not one patch for all the functions. Moreover, you should keep the style of the file. The semi-colon ; is placed just after the parenthesis ) not like this: ) ; David --- En date de : Mer 29.10.08, paulo lesgaz <[EM

Re: D3DXMatrixstack: where to go....

2008-11-01 Thread paulo lesgaz
If you have a windows license, you can use a native d3dx8.dll to check your test. That is I do ;)  And as said henri said, the result matix will be the previous. I had a test to prove it David --- En date de : Sam 1.11.08, Jérôme Gardou <[EMAIL PROTECTED]> a écrit : De: Jérôme Gardou <[EMAIL PRO

D3DXMatrixstack: where to go....

2008-10-29 Thread paulo lesgaz
I did several patches about D3DXMAtrixStack. All were uncorrect. The idea of Henri to implement it is this one: it is very time -comsumming to allocate or to free memory. So one needs to do that as less as possible. So, we start with a stack with predefined size. When the stack is full, one mul

RE : [Fwd: d3dx8: Implement D3DXCreateTextureFromFile]

2008-01-27 Thread paulo lesgaz
The real file is d3dx8tex.h and not d3dx8texture.h. You need to use the same name as windows uses. David "Luis C. Busquets Pérez" <[EMAIL PROTECTED]> a écrit : I have created a /dlls/d3dx8/texture.c file where to put all functions related to textures and d3dx8. I have included D3DXIMAGE_FILE

d3dx9_24: first implementation

2008-01-19 Thread paulo lesgaz
Hello Tony You need to forward all the functions of d3dx9_24 to these ones of d3dx9_36; not only these ones that are already implemented in d3dx9_36. Moreover, when you create a new dll, you need to change plenty of files: configure configure.ac Makefile.in in the folder ~/wine-git/ You can tak

Re: d3dx9: Implement the different dlls

2008-01-08 Thread paulo lesgaz
You need to forward the functions of d3dx9_xx.dll (xx from 24 to 35) to the ones of d3dx9_36.dll Only the functions of d3dx9_36.dll can be forwarded to the ones of d3dx8.dll David - Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Y

RE : Re: d3dx implementation senseless?

2008-01-06 Thread paulo lesgaz
Since everybody agrees that we need a built-in d3dx9, we could begin to implement it. In the last talk about it, no plan was found to implement it: does one create a wined3dx or implement on the top of the last d3dx9 dll? So, I think that a definitive answer should be given very quickly. David