Hum...
WIR= When it's ready ???
Ok ok, i still wait
> From: frederic.dela...@gmail.com
> Date: Sun, 13 Oct 2013 01:49:04 +0200
> Subject: Re: d3d11 patch
> To: asnl...@hotmail.com
> CC: wine-devel@winehq.org
>
> On Fri, Oct 11, 2013 at 7:20 PM, Max . wrote:
> >
Hi,
I would like to know when the first patchs for d3d11 will be introduce into
wine ?
Beginning of 2014 ? middle 2014 ? End 2014 ?
Thanks,
On 05/15/2013 06:32 AM, Henri Verbeet wrote:
On 14 May 2013 23:46, Stefan Dösinger wrote:
These tests have the potential to break on Windows when other
applications create or release a large number of video memory resources
while the test is running.
Yeah, maybe we don't really need this to b
t;buf is an "APICHAR*" (see printf.h), and adding out->len advances
the pointer by "out->len * sizeof(APICHAR)" bytes.
Am I missing something?
Max
On 05/07/2013 08:15 AM, Sam Edwards wrote:
On 05/06/2013 03:05 PM, Max TenEyck Woodbury wrote:
Just to make this clear, the most recent version of this patch is such
a graceful handling, right?
I haven't worked on gdi32/freetype.c much, so I wouldn't be the one to
say for sure (
The first memcpy() call in puts_clbk_str_w() confuses character count
and byte count. It uses the number of characters (out->len) as number
of bytes. This leaves half of the buffer undefined.
Interestingly, the second memcpy() call in the same function is
correct.
This bug potentially makes app
On 05/05/2013 06:27 PM, Sam Edwards wrote:
So, Wine's font loader seems to be working appropriately and thus the
sane thing to do is to make sure tmHeight=0 is handled gracefully.
Just to make this clear, the most recent version of this patch is such
a graceful handling, right?
On 05/05/2013 12:09 AM, Sam Edwards wrote:
On 05/04/2013 08:27 PM, Max TenEyck Woodbury wrote:
OK. Let's summarize:
There are some fonts where tmHeight is in fact 0. If Hin-Tak Leang is
correct, these may be Open-Source fonts possibly with proprietary
equivalents. Since I have hundre
OK. Let's summarize:
There are some fonts where tmHeight is in fact 0. If Hin-Tak Leang is
correct, these may be Open-Source fonts possibly with proprietary
equivalents. Since I have hundreds of fonts installed on my system, it
is almost certain that I have one or more. Identifying which wit
On 05/04/2013 07:50 PM, Hin-Tak Leung wrote:
I'd like to mention two things:
- there were(are?) overflows/underflows within Freetype itself, up to
and including 2.4.11 - the fixes went into trunk, but AFAIK 2.4.12
isn't release yet. That's specifically affect 32-bit platform, and
emulated
On 05/04/2013 05:37 PM, Sam Edwards wrote:
On 05/04/2013 12:59 PM, Max TenEyck Woodbury wrote:
You are trying to make this about me. It is not. Windows fairly
obviously does not do this 'sanity' test. Wine is supposed to imitate
windows. To do this absolutely correctly, the who
On 05/04/2013 11:30 AM, Dmitry Timoshkov wrote:
Max TenEyck Woodbury wrote:
If you REALLY think the font should not load, you should add code to
reject the font with an appropriate diagnostic, not have this code
throw a divide by zero exception and abort execution. Until you do
that, this
On 05/04/2013 10:50 AM, Dmitry Timoshkov wrote:
Max TenEyck Woodbury wrote:
If you REALLY think the font should not load, you should add code to
reject the font with an appropriate diagnostic, not have this code
throw a divide by zero exception and abort execution. Until you do
that, this
On 05/04/2013 01:56 AM, Dmitry Timoshkov wrote:
Max TenEyck Woodbury wrote:
+if ( font->aveWidth && font->potm->otmTextMetrics.tmHeight ) {
+if (((font->aveWidth + font->potm->otmTextMetrics.tmHeight - 1) /
+ font->potm-&g
On 05/04/2013 12:38 AM, Dmitry Timoshkov wrote:
m...@mtew.isa-geek.net wrote:
+if ( font->aveWidth && font->potm->otmTextMetrics.tmHeight ) {
+if (((font->aveWidth + font->potm->otmTextMetrics.tmHeight - 1) /
+ font->potm->otmTextMetrics.tmHeight) > 100) {
On 04/19/2013 02:46 AM, Dmitry Timoshkov wrote:
Sam Edwards wrote:
This change only affects malformed fonts that have glyphs with splines
that go above the maximum ascent as specified in the font's hhea/os2
table. For that reason, any tests for this change would have to include
a malformed fon
On 03/10/2013 07:00 AM, Henri Verbeet wrote:
On 10 March 2013 08:20, larmbr zhan wrote:
But It behaves different when it is signed or not. According to
C Standard,
>>
- For the signed case, once it overflows, resulting in
representing a negative value .
Actually, sign
On 02/24/2013 04:18 AM, Nikolay Sivov wrote:
By the way, do you see something broken or it's just something you want
to work on?
Partly broken. If fed a bad string, it sometimes blows up and sometimes
returns an error code. The 'real' routine also blows up on some
strings. Which strings depe
On 02/23/2013 02:54 AM, Eric Pouech wrote:
Le 21/02/2013 14:33, Max TenEyck Woodbury a écrit :
Would it be appropriate to add a test to the name demangler that:
1) Scans all '.dll' and '.spec' files for mangled names, and
2) Tries to decode those names.
3) Prints the
Would it be appropriate to add a test to the name demangler that:
1) Scans all '.dll' and '.spac' files for mangled names, and
2) Tries to decode those names.
3) Prints the mangled and decoded names and where they occur.
Success would be that all names decode without the decoder blowing up
or
On 12/11/2012 02:11 PM, Austin English wrote:
On Tue, Dec 11, 2012 at 9:39 AM, Max TenEyck Woodbury
wrote:
On 12/11/2012 10:46 AM, Henri Verbeet wrote:
It will also pretty much just remove device selection on setup with
multiple audio devices, which is actually fairly common these days
with
On 12/11/2012 10:46 AM, Henri Verbeet wrote:
On 11 December 2012 16:05, wrote:
Cost to users:
Users with a working ALSA device "default" should experience no
drawback, only benefits. I believe this is the vast majority of users.
Users that edit their ~/.asoundrc to define other devices with
On 11/14/2012 10:15 AM, Dmitry Timoshkov wrote:
> Max TenEyck Woodbury wrote:
>
>> Would calculating the total number of 'row' calls and reading each row
>> as a 'block in turn be an alternate implementation?
>
> No, your terminology (what is a "ro
On 11/14/2012 09:38 AM, Dmitry Timoshkov wrote:
> Max TenEyck Woodbury wrote:
>
>>>> These are currently returning 'not implemented'.
>>>>
>>>> Would it make sense to have 'GetCount' always return '1' and have the
>&g
On 11/14/2012 07:03 AM, Dmitry Timoshkov wrote:
> Max TenEyck Woodbury wrote:
>
>> These are currently returning 'not implemented'.
>>
>> Would it make sense to have 'GetCount' always return '1' and have the
>> indexed read simply r
These are currently returning 'not implemented'.
Would it make sense to have 'GetCount' always return '1' and have the
indexed read simply read in the whole thing?
On 11/11/2012 03:05 PM, Michael Stefaniuc wrote:
> On 11/11/2012 07:12 AM, Max TenEyck Woodbury wrote:
>> On 11/11/2012 01:01 AM, Nikolay Sivov wrote:
>>> On 11/11/2012 05:00, Max TenEyck Woodbury wrote:
>>>> I mentioned this a few days ago. It would have helped if
On 11/11/2012 01:01 AM, Nikolay Sivov wrote:
> On 11/11/2012 05:00, Max TenEyck Woodbury wrote:
>> I mentioned this a few days ago. It would have helped if you had
>> raised this point then.
>>
>> As it stands, it is simply a way to adding data members to an agg
I mentioned this a few days ago. It would have helped if you had
raised this point then.
As it stands, it is simply a way to adding data members to an aggregate
with an interface. In that sense it is not an addition to the
interface since the Vtbl pointer remains exactly as before. The new
info
On 11/10/2012 02:03 PM, Scott Ritchie wrote:
> Is there an easy way for the steam hardware survey to tell whether it's
> running under Mac or Linux Wine?
>
> I remember discussing this issue with an engineer from Valve after
> asking they make the % of Wine users public again.
>
>
Why do you car
Would a patch that allows data members to be hacked into interface data
structures be acceptable?
Specifically, this would add sequences that follow this template:
#ifdef _IFACE_DATA
_IFACE_DATA
#endif /* _IFACE_DATA defined */
for each inherited interface, in order.
On 10/28/2012 12:07 PM, Nikolay Sivov wrote:
> On 10/28/2012 18:00, Max TenEyck Woodbury wrote:
>> On 10/28/2012 03:13 AM, Nikolay Sivov wrote:
>>> On 10/28/2012 04:59, m...@mtew.isa-geek.net wrote:
>>>> From: Max TenEyck Woodbury
>>>>
>>>> -
On 10/28/2012 12:07 PM, Alexandre Julliard wrote:
> Nikolay Sivov writes:
>
>> On 10/28/2012 17:44, Max TenEyck Woodbury wrote:
>>> Specifying the unnecessary use of a temporary store is a bad habit to
>>> have. You should tell the compiler exactly what need
On 10/28/2012 12:06 PM, Nikolay Sivov wrote:
> On 10/28/2012 17:44, Max TenEyck Woodbury wrote:
>> On 10/28/2012 02:40 AM, Nikolay Sivov wrote:
>>> On 10/28/2012 04:59, m...@mtew.isa-geek.net wrote:
>>>> From: Max TenEyck Woodbury
>>>>
>>>>
On 10/24/2012 02:18 PM, Vincent Povirk wrote:
>> I found some code that reads a generic chunk. I see where the size
>> and type are read, where a correctly sized record is allocated and
>> where the data is read into the record.
>
> That code is unused for reading and writing PNG images right
On 10/24/2012 12:02 PM, Rico Schüller wrote:
> On 24.10.2012 16:33, Dmitry Timoshkov wrote:
>> Christian Costa wrote:
>>
> +if (!object)
> +{
> +ERR("Out of memory\n");
> +return E_OUTOFMEMORY;
> +}
The ERR() is useless here, just return E_
Background: I am trying to improve the performance/reliability of
GuildWars2 under wine. In particular, PNG handling seems very
slow, so I am looking at windowscodecs and I seem to be
misunderstanding some things. I have read the PNG spec.
First: The CRC check. The spec says that a 'chunk' c
On 10/14/2012 05:33 AM, GOUJON Alexandre wrote:
> On 10/14/2012 01:40 AM, Max TenEyck Woodbury wrote:
>> Dan:
>>
>> AJ and DT can both speak for themselves, and have just done so. It
>> is now AJs decision. There are criteria beyond the two you mentioned,
>> but
On 10/13/2012 06:30 PM, Dan Kegel wrote:
> In general, patches to wine should have some
> demonstrated benefit, either by increasing the
> number of passing conformance tests, or by
> making some app work better, or both.
>
> Your current patch doesn't seem to do either of these things.
>
> Getti
On 10/13/2012 09:14 AM, Alexandre Julliard wrote:
> Max TenEyck Woodbury writes:
>
>> Now, if you are going to tell me that these definitions were *copied*
>> from a Microsoft *source* rather than derived from a Microsoft
>> specification, you would have a point, but the
On 10/12/2012 10:25 PM, Dan Kegel wrote:
> Hi Max,
> here's a little test program that shows that your patch changes how
> UIntToPtr works:
>
> #include
> #include
>
> #define UIntToPtrA(i) ((void *)(intptr_t)((unsigned int)i))
> #define UIntToPtrB(i
On 10/12/2012 09:49 PM, Dmitry Timoshkov wrote:
> Max TenEyck Woodbury wrote:
>
>>>> -#define IntToPtr(i) ((void *)(INT_PTR)((INT)i))
>>>> -#define UIntToPtr(ui) ((void *)(UINT_PTR)((UINT)ui))
>>>> -#define LongToPtr(l)(
On 10/12/2012 01:46 PM, Dmitry Timoshkov wrote:
> Max TenEyck Woodbury wrote:
>
>> -#define IntToPtr(i) ((void *)(INT_PTR)((INT)i))
>> -#define UIntToPtr(ui) ((void *)(UINT_PTR)((UINT)ui))
>> -#define LongToPtr(l)((void *)(LONG_PT
On 10/05/2012 05:53 PM, Vincent Povirk wrote:
>> Beyond that, I am not sure what you are talking about. The value to be
>> returned (at the address specified by the 2nd parameter) is an unsigned
>> integer. There is no place to return 'chunks'; only a place to return a
>> count.
>
> Other method
On 10/05/2012 10:58 AM, Vincent Povirk wrote:
> You should take a look at the PNG format spec, particularly the part
> about chunks: http://www.libpng.org/pub/png/spec/1.2/PNG-Structure.html
>
> I believe what's needed here is to return all ancillary chunks.
>
First, thank you for the pointer to
Hmm. I definitely misunderstood what this function was intended to do.
As I understand things now, there are two ways to approach processing
graphical information:
1) As a stream of information to be processed in the order it arrives.
2) As an aggregate to be processed all at once.
The PNG forma
On 10/05/2012 03:55 AM, Nikolay Sivov wrote:
> On 10/5/2012 06:43, max+...@mtew.isa-geek.net wrote:
>> From: Max TenEyck Woodbury
>>
>> ---
>> dlls/windowscodecs/pngformat.c |6 --
>> 1 files changed, 4 insertions(+), 2 deletions(-)
>>
>>
On 06/05/2012 01:16 PM, James Eder wrote:
You obviously have absolutely no idea what the wine-mono package is for.
You should read up and apologize.
NO APOLOGY! You are missing the point.
You are missing the point. You're argument lacks weight because you
clearly have no idea what you're
On 06/05/2012 03:00 AM, Francois Gouget wrote:
On Mon, 4 Jun 2012, Max TenEyck Woodbury wrote:
[...]
A native MSWindows application that wants .net support would either
connect to the installed dll that provides the required services or
install such a dll. It would know nothing about '
On 06/05/2012 01:50 AM, Hin-Tak Leung wrote:
--- On Mon, 4/6/12, Max TenEyck Woodbury wrote:
On 06/04/2012 03:05 AM, Frédéric
Delanoy wrote:
On Mon, Jun 4, 2012 at 8:35 AM, Dan Kegel
wrote:
On Sun, Jun 3, 2012 at 11:20 PM, Frédéric
Delanoy
wrote:
On Sun, Jun 3, 2012 at 7:02 PM, Dan
On 06/04/2012 03:05 AM, Frédéric Delanoy wrote:
On Mon, Jun 4, 2012 at 8:35 AM, Dan Kegel wrote:
On Sun, Jun 3, 2012 at 11:20 PM, Frédéric Delanoy
wrote:
On Sun, Jun 3, 2012 at 7:02 PM, Dan Kegel wrote:
http://winetricks.googlecode.com/svn/trunk/src/install-gecko.sh now
also installs mono.
On 06/03/2012 02:03 PM, Dan Kegel wrote:
I see the Humble Indie Bundle includes a game ported via wine,
http://zcint.co.uk/article/limbo-on-linux-incites-humble-bundle-petition
That's pretty cool, but not everyone agrees, and somebody has started
circulating an anti-wine petition.
So I put toge
On 06/01/2012 12:34 AM, Vincent Povirk wrote:
Yes, that was added in today's Git. When you do a prefix update, and a
recent wine-mono (or native .NET) isn't installed, Wine will try to
install it from a system location, and if that fails it will ask to
download it. The wine-mono install is limite
On 06/01/2012 09:58 AM, Conan Kudo (ニール・ゴンパ) wrote:
> On Fri, Jun 1, 2012 at 12:28 AM, Max TenEyck Woodbury
> mailto:m...@mtew.isa-geek.net>> wrote:
>
> On 06/01/2012 12:40 AM, Conan Kudo (ニール・ゴンパ) wrote:
>
> > You realize that Microsoft has a legally binding irrevo
On 06/01/2012 12:51 AM, Vincent Povirk wrote:
If it IS optional, then there should be a clear way to REMOVE it, and
while I have not looked at the situation long enough to find out how to
remove it, I did not see something as obvious as an 'uninstall-mono'
script.
If you run "wine uninstaller"
On 06/01/2012 12:40 AM, Conan Kudo (ニール・ゴンパ) wrote:
> You realize that Microsoft has a legally binding irrevocable agreement
> to not assert patents on .NET implementations that comply with the
> standard, right? Mono falls under that. I wouldn't worry about patents
> when it comes to Mono. We'
On 05/31/2012 11:05 PM, Conan Kudo (ニール・ゴンパ) wrote:
> On Thu, May 31, 2012 at 10:00 PM, Max TenEyck Woodbury
> mailto:m...@mtew.isa-geek.net>> wrote:
>
> When did WINE start requiring MONO?
>
> I have a VERY strong DISLIKE for MONO and do NOT want it on my
machin
When did WINE start requiring MONO?
I have a VERY strong DISLIKE for MONO and do NOT want it on my machines.
Seems to be a recent addition. Is it possible to NOT use it? PLEASE!
How many of you use an Integrated Development Environment (IDE) when
working on Wine?
If you do, which one do you use and how, how useful is it and how hard
was it to set up?
Max
nt, but supporting
older applications is also useful.
Max
On 08/04/2011 12:36 PM, David Laight wrote:
On Thu, Aug 04, 2011 at 08:30:41AM -0400, max wrote:
On 08/03/2011 09:28 AM, Henri Verbeet wrote:
Well yes, it's implementation defined, not undefined. The point is
that there isn't necessarily any relation to endianness. Just use
shifts
x27;int' has 32 bits, the total
size of all the fields in the group must be 32 bits.
THIS HAS PROBABLY BEEN DONE ALREADY!, you just have to dig it out
of the list of available configure tests.
max
(I'm in the middle of something else, otherwise, I'd dig it out myself...)
em but different compilers may define them differently.
Because different
compilers DO define them differently, they are not portable. Since they
are not portable,
wine should not use them without cloaking them in macros that compensate
for the
differences. Which is a PITA. Has anybody done the cloaks already?
Max
tions.
Wider and conflicts
arise with the less expensive kinds of equipment. I've lived with the
80 column for more
then 3 decades. It chafes a little at times, but ANY standard will
irritate.
Max
01122334455667
At least in the case of
c2man, the git logs are not consulted.
Max
On 07/04/2011 02:15 PM, André Hentschel wrote:
Am 04.07.2011 20:08, schrieb max:
1. Does it run on Windows? iTunes is an Apple product and it could be that it
has
been intentionally implemented so that it does not run on Microsoft's OS.
Why then providing a Windowsversion??? :)
S
On 07/02/2011 03:46 PM, Keith Curtis wrote:
Hi;
Here is a rant about iTunes:
http://www.pcworld.com/businesscenter/article/229398-2/day_3_dude_wheres_my_itunes.html
You guys are doing great, but I think it would be better if you were to work
more in priority order. There are 200M devices, last
On 05/16/2011 09:39 PM, Ken Thomases wrote:
On May 16, 2011, at 7:42 PM, max wrote:
On 05/16/2011 01:00 PM, André Hentschel wrote:
I understand that white space only patches will not be applied. Will
they be applied if they accompany other corrections?
If one would otherwise have modified a
On 05/16/2011 01:00 PM, André Hentschel wrote:
Am 16.05.2011 18:34, schrieb m...@mtew.isa-geek.net:
From: Max TenEyck Woodbury
I have been working on the documentation extraction problem and code
analysis problem.
I have made some progress with the program I am writing to do this. It
reads
From: Max TenEyck Woodbury
I have been working on the documentation extraction problem and code
analysis problem.
I have made some progress with the program I am writing to do this. It
reads the same files as c2man.pl does, but does a more detailed parse
of the code. In fact, it even reads
From: max
On 03/19/2011 08:42 PM, Joris Huizer wrote:
> On 03/19/2011 11:32 PM, Vitaliy Margolen wrote:
>> On 03/18/2011 09:24 PM, m...@mtew.isa-geek.net wrote:
>>> - if ($opt_verbose> 0)
>>> - {
>>> -print "Processing ".$spec_name."\
tly to do
with 'integral' atoms. The notes I've added bring out this issue
somewhat more strongly than the code does. That should provide a clue
to why some of the minor twists in the code are there.
Maybe I'll see your point in the morning...
Max
On 03/06/2011 10:34 AM, Juan Lang wrote:
Hi Max,
+ *
http://www.geoffchappell.com/studies/windows/win32/ntdll/history/names40.htm
Please don't link to his site. As I said in an unrelated message to
wine-patches last week, he used disassembly when performing his
analysis:
ff is
done.
Oh, and the total amount is indeed huge, but each piece is not. It's
just that there are _lots_ of pieces. The way to eat an elephant is one
bite at a time...
Max
On 02/28/2011 11:34 AM, André Hentschel wrote:
Am 28.02.2011 17:20, schrieb Max TenEyck Woodbury:
I think the idea of building upon the existing "documentation" somewhere else
has a better chance than the "deal on the 100"
Frankly, I believe embedded documentation is
On 02/28/2011 08:08 AM, André Hentschel wrote:
Am 27.02.2011 20:37, schrieb Max TenEyck Woodbury:
I've picked up Perl in the last couple weeks. An interesting language
with lots of adopted features. It's been easy to learn, so I think I
will _not_ need help with the language itself,
On 02/27/2011 05:55 PM, Alexandre Julliard wrote:
... If you want to prove me wrong, start writing it. Once you
have properly documented 100 functions, we can discuss what
extra infrastructure is needed for the remaining 50,000.
Deal on the 100!
Max
On 02/27/2011 02:49 PM, Alexandre Julliard wrote:
Max TenEyck Woodbury writes:
P.S. to AJ et al.
There is a _lot_ of documentation embedded in the wine code, but it is
hard to find at the moment. I'd like to see it indexed and this is the
program that does the extraction and indexing. A
this is the
program that does the extraction and indexing. Advice on making this
new version available and active are in order.
Max
g while I was away collecting my thoughts?
James McKenzie
That was my understanding as well.
Max
On 02/11/2011 12:20 PM, GOUJON Alexandre wrote:
On 02/11/2011 05:19 PM, Max TenEyck Woodbury wrote:
I have just been going over tools/c2man and have a fair number of
questions about it.
You can ask them here. This is why wine-devel exists.
There is also IRC (http://wiki.winehq.org/IRC)
But
information, or indicate that you want this done on
some forum.
Max
No text.
quot; but where is the script ?
Max, if you want, you can still improve the script and make it more
useful.
For instance, instead of "Statistics" which give simple numbers, I
think a link to each function in the wine source code should be great.
I have some ideas like adding a "searc
On 02/05/2011 08:59 AM, André Hentschel wrote:
Am 05.02.2011 06:36, schrieb Max TenEyck Woodbury:
No feedback and apparently no interest in the WineAPI project on
SourceForge. Understandable since there is now a WineAPI on the regular Wine
Wiki. Unless someone objects, I'm going to ask
ed in each API description rather than trying to
get 'c2man' to generate it.
- The name of the file containing the implementation is included in
each 'implementation' section and includes a link to the appropriate
repository source entry. The name of the appropriate header is also
included, but does not include a link. A link should be included.
Max
No feedback and apparently no interest in the WineAPI project on
SourceForge. Understandable since there is now a WineAPI on the regular
Wine Wiki. Unless someone objects, I'm going to ask that it be shutdown
on SourceForge.
Max
e requirement for it into 'configure'.
Max
penCL
implementation for Fedora 14?
Max
once. Someone to review what I am
doing might help.
- Max
implementation.
There is ONE API description page at this point. If any of you would
care to look at it and send me comments, I will read them. I will be
setting up analytic scripts for the individual API pages after the name
space indexes are in place.
Max
s.
Header and code analysis are on queue after that, as is improving the
page format.
There are a bunch of old pages without the 'Wine/' prefix. They are
being removed. Advice on wiki-bots would be helpful.
- Max
On 09/15/2010 10:47 PM, Max TenEyck Woodbury wrote:
Actually, that was a mistake on my part. If you use:
https://sourceforge.net/apps/mediawiki/wineapi/index.php you can skip
the login.
ARGH! Make that: http://sourceforge.net/apps/mediawiki/wineapi/index.php
- Max
On 09/15/2010 10:56 AM, Francois Gouget wrote:
On Wed, 15 Sep 2010, Max TenEyck Woodbury wrote:
The previous version ended up as a reply to something inappropriate.
The wiki at https://sourceforge.net/apps/mediawiki/wineapi/index.php
now has pages for the directories in the Wine Repository
On 09/15/2010 10:25 AM, GOUJON Alexandre wrote:
On 09/15/2010 03:32 PM, Max TenEyck Woodbury wrote:
The wiki at https://sourceforge.net/apps/mediawiki/wineapi/index.php
now has pages for the directories in the Wine Repository with
classifications of the directory content.
Well, to be frank, I
content is useful and how it could be improved.
None of the analysis of the file content is in place. I plan to start
with analysis of the '.spec' files. That should make some of the
information on the API available.
- Max
of the file content is in place. I plan to start
with analysis of the '.spec' files. That should make some of the
information on the API available.
- Max
for sub-pages and will be set up in
the generated initial versions of those pages. That structure consists
of a link back to the article that included the sub-page, markings that
the page is editable and at least one section header to serve as a
handle to enable easy editing of the sub-page.
-Max
On 08/06/2010 05:44 AM, Francois Gouget wrote:
On Thu, 5 Aug 2010, Max TenEyck Woodbury wrote:
[...]
Here's roughly what I have in mind:
1. Win32 API
1. Overview
2. acledit API
1. Overview
2. Functions
1. Func1
2.
On 08/05/2010 03:56 AM, Francois Gouget wrote:
On Wed, 4 Aug 2010, Max TenEyck Woodbury wrote:
[...]
There several things that have to be coordinated however:
- This is not just the API documentation. It includes a great deal of
information about the meta-structure of the Wine project. Easy
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