Re: ID3DXBaseEffect::SetValue

2012-02-07 Thread luis.busqu...@ilidium.com
For the textures point, it is judt that the implemenyation is just the change of one pointer - Reply message - De: "Rico Schüller" Para: "Luis Carlos Busquets Pérez" CC: Asunto: ID3DXBaseEffect::SetValue Fecha: mar., feb. 7, 2012 10:03 Am 07.02.2012 06:02, schrieb Luis Carlos Busquet

Re: ID3DXBaseEffect::SetValue

2012-02-07 Thread luis.busqu...@ilidium.com
Concerning the vertrd a picel shadet, the truth is that sin e very soon in the history of d3dx the functions ID3DXEffect::SetPixelShader and ID3DXEffect::DetVertexShader wete removed. So actually it does not seem that you can change them. Because of that, the MS implementation replies with D3DE