Re: Re: Wine 1.0 Tasks

2006-06-02 Thread Wino Rojo
Lionel, Where can I learn more about ohsix's idea (i.e. thread in which mail list)? Thanks, W. From: Lionel Ulmer <[EMAIL PROTECTED]> To: Dan Kegel <[EMAIL PROTECTED]> CC: wine-devel@winehq.org, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>,[EMAIL PROTECTED] Subject: Re: Re: Wine 1.0 Tasks Date:

Re: Re: Wine 1.0 Tasks

2006-05-30 Thread Wino Rojo
Raphael, I wrote a simple OpenGL app to test the glShareList problem. You can find it in my bug report: http://bugs.winehq.org/show_bug.cgi?id=4945 Cheers, Wino From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] CC: wine-devel@winehq.org Subject: Re: Re: Wine 1.0 Tasks Date: Tue, 30 May 2006

Re: Fix for the BadMatch error (bug #4945)

2006-05-24 Thread Wino Rojo
I aggree. The problem is that will break for cards who don't support 24-32 bits frame buffers. You must add a fallback for 16 bits : - try GLX_RGBA,GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER - if failed try GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER -

Fix for the BadMatch error (bug #4945)

2006-05-23 Thread Wino Rojo
Hi, I'v found a way to fix my problem with wglShareLists - BadMatch error (X_GLXMakeCurrent) (see bug #4945). In X11DRV_setup_opengl_visual() (x11drv/opengl.c), I've changed this line: int dblBuf[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER, None}; to this: int

Re: Store GL context in the TEB

2006-03-21 Thread Wino Rojo
Hi Tom, Where can I find more information about this, or a path to try? I'm currently getting the BadMatch error and I would like to try this solution Thanks, W From: Tomas Carnecky <[EMAIL PROTECTED]> To: wine-devel@winehq.org Subject: Re: Store GL context in the TEB Date: Tue, 21 Mar 200

Re: wglMakeCurrent

2006-03-17 Thread Wino Rojo
It is accelerated, and it uses Mesa too. If it wasn't, it would say indirect renderer. oops, my mistake.. I missed the line "Direct Rendering: Yes" _ Powerful Parental Controls Let your child discover the best the Internet has t

Re: wglMakeCurrent

2006-03-16 Thread Wino Rojo
Interesting... according to your log file, it seems you are using Mesa instead of any ATI accelerated driver. From: "Jesse Allen" <[EMAIL PROTECTED]> To: "Wino Rojo" <[EMAIL PROTECTED]> Subject: Re: wglMakeCurrent Date: Wed, 15 Mar 2006 11:45:16 -0700 > &g

Re: wglMakeCurrent

2006-03-16 Thread Wino Rojo
Hi Raphael, No it's use the "best visual" who match asked capacities - is this "best visual" the same as the one returned by "glxinfo -b" ? - the capacities asked by who? at this point we haven't call ChoosePixelFormat or SetPixelFormat yet No your problem don't seems to be here. can y

Re: wglMakeCurrent

2006-03-15 Thread Wino Rojo
See if you can tell from my log: http://www.chez.com/alors/logfile Jesse, I can't access your log at that page (I got an error). Could you please send it to me? Thanks, W _ MSNĀ® Calendar keeps you organized and takes the effo

Re: wglMakeCurrent

2006-03-15 Thread Wino Rojo
so, in your system the default visual ID is 0x28, and later my app create contexts with visual ID 0x23 but everything works fine for you... ok, back to square one :-( _ Powerful Parental Controls Let your child discover the best th

Re: wglMakeCurrent

2006-03-15 Thread Wino Rojo
Ok, so now we know what's is going on here :-) I'm not familiar at all with wine, so I'm not sure how we should fix this (but it seems this would fix a lot of opengl related problems) When we first call X11DRV_setup_opengl_visual, I guess it's using the first visual ID. But later, when we cre

Re: wglMakeCurrent

2006-03-15 Thread Wino Rojo
Hi Jesse, That's very interesting... Yes, I'm using a nvidia card. I think I know the reason why is working for you but not for me glxinfo tells me that my first visual ID is 0x21. However, on some ATI cards glxinfo reports 0x23 as the first visual, which is the same visual ID of the context

Re: wglMakeCurrent

2006-03-15 Thread Wino Rojo
Hi guys I send a reply to the list a couple of days ago, but I attached my exe file and it seems it was blocked but hotmail... First, thanks a lot for all your replies... Jesse, I've made the changes proposed in those patches, but it didn't work :-( After further inspection, it seems the pr

wglMakeCurrent

2006-03-13 Thread Wino Rojo
Hi I'm pretty new to wine, and this is my first post to the wine-devel listI hope this is the correct place to send my question I'm having problems with wglMakeCurrent. I wrote a small OpenGL test program, but it's not working under wine (it works perfectly on Windows). When I call wglMa