Lionel,
Where can I learn more about ohsix's idea (i.e. thread in which mail list)?
Thanks,
W.
From: Lionel Ulmer <[EMAIL PROTECTED]>
To: Dan Kegel <[EMAIL PROTECTED]>
CC: wine-devel@winehq.org, "[EMAIL PROTECTED]"
<[EMAIL PROTECTED]>,[EMAIL PROTECTED]
Subject: Re: Re: Wine 1.0 Tasks
Date:
Raphael,
I wrote a simple OpenGL app to test the glShareList problem. You can find it
in my bug report:
http://bugs.winehq.org/show_bug.cgi?id=4945
Cheers,
Wino
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
CC: wine-devel@winehq.org
Subject: Re: Re: Wine 1.0 Tasks
Date: Tue, 30 May 2006
I aggree. The problem is that will break for cards who don't support 24-32
bits frame buffers.
You must add a fallback for 16 bits :
- try GLX_RGBA,GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER
- if failed try GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8,
GLX_DOUBLEBUFFER
-
Hi,
I'v found a way to fix my problem with wglShareLists - BadMatch error
(X_GLXMakeCurrent) (see bug #4945).
In X11DRV_setup_opengl_visual() (x11drv/opengl.c), I've changed this line:
int dblBuf[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8,
GLX_DOUBLEBUFFER, None};
to this:
int
Hi Tom,
Where can I find more information about this, or a path to try? I'm
currently getting the BadMatch error and I would like to try this solution
Thanks,
W
From: Tomas Carnecky <[EMAIL PROTECTED]>
To: wine-devel@winehq.org
Subject: Re: Store GL context in the TEB
Date: Tue, 21 Mar 200
It is accelerated, and it uses Mesa too. If it wasn't, it would say
indirect renderer.
oops, my mistake.. I missed the line "Direct Rendering: Yes"
_
Powerful Parental Controls Let your child discover the best the Internet has
t
Interesting... according to your log file, it seems you are using Mesa
instead of any ATI accelerated driver.
From: "Jesse Allen" <[EMAIL PROTECTED]>
To: "Wino Rojo" <[EMAIL PROTECTED]>
Subject: Re: wglMakeCurrent
Date: Wed, 15 Mar 2006 11:45:16 -0700
>
&g
Hi Raphael,
No it's use the "best visual" who match asked capacities
- is this "best visual" the same as the one returned by "glxinfo -b" ?
- the capacities asked by who? at this point we haven't call
ChoosePixelFormat or SetPixelFormat yet
No your problem don't seems to be here.
can y
See if you can tell from my log:
http://www.chez.com/alors/logfile
Jesse, I can't access your log at that page (I got an error). Could you
please send it to me?
Thanks,
W
_
MSNĀ® Calendar keeps you organized and takes the effo
so, in your system the default visual ID is 0x28, and later my app create
contexts with visual ID 0x23 but everything works fine for you...
ok, back to square one :-(
_
Powerful Parental Controls Let your child discover the best th
Ok, so now we know what's is going on here :-)
I'm not familiar at all with wine, so I'm not sure how we should fix this
(but it seems this would fix a lot of opengl related problems)
When we first call X11DRV_setup_opengl_visual, I guess it's using the first
visual ID. But later, when we cre
Hi Jesse,
That's very interesting... Yes, I'm using a nvidia card. I think I know the
reason why is working for you but not for me
glxinfo tells me that my first visual ID is 0x21. However, on some ATI cards
glxinfo reports 0x23 as the first visual, which is the same visual ID of the
context
Hi guys
I send a reply to the list a couple of days ago, but I attached my exe file
and it seems it was blocked but hotmail...
First, thanks a lot for all your replies... Jesse, I've made the changes
proposed in those patches, but it didn't work :-(
After further inspection, it seems the pr
Hi
I'm pretty new to wine, and this is my first post to the wine-devel
listI hope this is the correct place to send my question
I'm having problems with wglMakeCurrent. I wrote a small OpenGL test
program, but it's not working under wine (it works perfectly on Windows).
When I call wglMa
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