RE: D3D command stream patches for testing

2013-09-04 Thread Vedran Rodic
Hello, I was not subscribed to wine-devel, so I can't reply to Stefan's mail directly, but here are some of my observations with Dota 2 on an Intel HD4000 GPU. Intel Mesa driver doesn't seem to like glBufferSubData in a way this patchset uses it. I get many many messages like these per frame when

winmm: PlaySound SND_ASYNC fix

2007-05-28 Thread Vedran Rodic
ckly stop a currently playing sound at a specific time. Blocking behaviour isn't necessarily a problem for such applications, but playing the sound for additional 300 miliseconds could be. ChangeLog entry: Vedran Rodic <[EMAIL PROTECTED]> - fix PlaySound so it doesn't block when