Hello,
I was not subscribed to wine-devel, so I can't reply to Stefan's mail
directly, but here are some of my observations with Dota 2 on an Intel
HD4000 GPU.
Intel Mesa driver doesn't seem to like glBufferSubData in a way this
patchset uses it.
I get many many messages like these per frame when
ckly stop a
currently playing sound at a specific time. Blocking behaviour isn't
necessarily a problem for such applications, but playing the sound for
additional 300 miliseconds could be.
ChangeLog entry:
Vedran Rodic <[EMAIL PROTECTED]>
- fix PlaySound so it doesn't block when