Re: privileged instruction in 32-bit code

2005-11-11 Thread Tyler Nielsen
Peter Beutner wrote: Tyler Nielsen schrieb: Ivan Leo Puoti wrote: Yeah, the safedisc patch didn't seem to help the issue at all. I really hope this isn't debugger checks failing, but I still wonder why a seemingly valid command (movaps) is returning a privileged instruction

Re: privileged instruction in 32-bit code

2005-11-11 Thread Tyler Nielsen
Ivan Leo Puoti wrote: Hi, seems another "Copy Protected" Game. can you try "Ivan Leo Puoti" patches (related to ntoskrnl/safedisc) ? Raphael Unless the game is protected by safedisc they won't help much. Chances are some anti debugger checks are failing, so the game intentionally scr

Re: privileged instruction in 32-bit code

2005-11-11 Thread Tyler Nielsen
Andreas Mohr wrote: Hi, On Fri, Nov 11, 2005 at 10:36:24AM +0100, Marcus Meissner wrote: (gdb) disassemble bar Dump of assembler code for function bar: 0x080495a0 : movaps %xmm0,(%ecx) 0x080495a3 : shufps $0xa,%xmm3,%xmm2 0x080495a7 : add$0x90,%eax 0x080495ac :decl 0x4

Re: privileged instruction in 32-bit code

2005-11-10 Thread Tyler Nielsen
Raphael wrote: On Thursday 10 November 2005 03:25, Tyler Nielsen wrote: Hello, I'm looking for a little help to find the next step in getting a program (Everquest 2) working under wine. It currently runs the patcher, and will go through the load screen, and when the game

privileged instruction in 32-bit code

2005-11-09 Thread Tyler Nielsen
Hello, I'm looking for a little help to find the next step in getting a program (Everquest 2) working under wine. It currently runs the patcher, and will go through the load screen, and when the game comes up I get: WineDbg starting on pid 0x8 Unhandled exception: privileged instruction in 3

Re: d3d8 CVS brokenness?

2004-04-19 Thread Tyler Nielsen
On Mon, 2004-04-19 at 11:09, Ivan Leo Murray-Smith wrote: > CVS current (Read right now) works for me. > > Ivan. > Like several people here, I haven't been able to build from CVS for the last few days. It always complains in 'dlls/d3d8/d3dcore_gl.h'. After a little experimentation I found movi