Re: d3dx9_36: Push down the scope of two variables. (RESEND)

2011-07-05 Thread Tony Wasserka
ngs easier to follow. When you are referring to "other people's code", according to git log Tony has been the primary contributor, so that would be his call then? Tony, this is http://www.winehq.org/pipermail/wine-patches/2011-July/103866.html -- what's your take? Gerald I

Re: [GSoC] Merge winecfg and Control Panel

2011-04-04 Thread Tony Zhang
make it even better, I would like to combine it into the control panel. -- Tony (Chi Zhang)

Re: [GSoC] Merge winecfg and Control Panel

2011-03-25 Thread Tony Zhang
xisting wine recognize it? > git has a web interface with a history and the first commit for inetcpl.cpl > is a minimalistic control applet. > ( http://source.winehq.org/git/wine.git/history/HEAD:/dlls/inetcpl.cpl ) > > Thanks, that helps a lot. -- Tony (Chi Zhang)

Re: [GSoC] Merge winecfg and Control Panel

2011-03-24 Thread Tony Zhang
could work for me). I'd really like to try create and build some test applet in order to understand it better. Sorry for taking your time. Thanks in advance. Best, -- Tony (Chi Zhang)

Re: [GSoC] Merge winecfg and Control Panel

2011-03-24 Thread Tony Zhang
y the variable names and the organization of the files (the call chain). I'm able to find some documents talking about how to create control panel applet in Windows CE (haven't got time to read them through). Is that similar to creating cpl in wine? -- Tony (Chi Zhang)

Re: [GSoC] Merge winecfg and Control Panel

2011-03-23 Thread Tony Zhang
Now I see what you meant. That really is a nice feature to do something like "winecfg vd=1024x768". I'll see if I can understand how winetricks accomplish that. On Wed, Mar 23, 2011 at 1:05 PM, Dan Kegel wrote: > Winetricks is a simple script that adds a few mssing things to wine, e.g. > it's h

Re: [GSoC] Merge winecfg and Control Panel

2011-03-23 Thread Tony Zhang
) and the CLI all interact with the corresponding libraries? About winetricks, I do not know much about it. What exactly do you mean by "winetricks settings"? -- Tony (Chi Zhang) On Wed, Mar 23, 2011 at 9:15 AM, Dan Kegel wrote: > Also... it would be nice if there were a central comm

Re: [GSoC] Merge winecfg and Control Panel

2011-03-23 Thread Tony Zhang
Dear Owen, Thank you for pointing me to those information. I'll take a look at those and try to figure out the process of making control panel applets. Unfortunately, I have no background in Windows programming, but I do want to get some through this project. -- Tony (Chi Zhang) On Wed

[GSoC] Merge winecfg and Control Panel

2011-03-22 Thread Tony Zhang
ng of the challenges of this task. Sincerely, -- Tony (Chi Zhang)

Re: [PATCH] d3dx9_36: Implement D3DXCheckTextureRequirements + tests

2010-04-20 Thread Tony Wasserka
Am 19.04.2010 20:48, schrieb Christian Costa: > Well, it's your code, correct ? > I suggest to simply remove these checks. There does not bring any > added values. It's my own code, but I noticed this flaw some time after GSoC was over, it can be quite disturbing. Additionally, the checks might not

Re: [PATCH] d3dx9_36: Implement D3DXCheckTextureRequirements + tests

2010-04-19 Thread Tony Wasserka
age, > +D3DRTYPE_TEXTURE, *format); > +} > + > +if (d3d) > +IDirect3D9_Release(d3d); > + > +if (FAILED(hr)) > +return D3DERR_INVALIDCALL; Maybe we should add a FIXME within that if (FAILED(hr)), since that part is something which still needs to be implemented. Best regards, Tony

Re: Student Interested in Google Summer of Code 2010

2010-01-29 Thread Tony Wasserka
Am 28.01.2010 21:42, schrieb Loïc Hoguin: > > What would be the solution then to have a chance to get Tony's work > committed if he can't/won't do the rest of the work himself FWIW, I handed in my skilled-work paper today, so I've had some spare time today again. I just prepared a patch which imple

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Tony Wasserka
Am 28.01.2010 20:38, schrieb Reece Dunn: > There is already support for WIC codecs by Vincent Povirk that has > been committed into wine, supporting bmp, jpeg, gif, png and other > formats. > > I don't know how complete this is, though, for what D3DX needs. > > - Reece > > yeah, the plan was to

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Tony Wasserka
ink I have a game that uses the mesh code so, sorry, I have no > interest about that. > > Yeah, meshes are handled internally most times, but they were neccessary for the DX SDK samples, in the first place. Best regards, Tony

Re: Student Interested in Google Summer of Code 2010

2010-01-28 Thread Tony Wasserka
aybe a part of it (if that'd be usuable at all), otoh maybe it's not that hard in the end though... That should be checked before of course. I'll have to hand in a paper tomorrow, so I'll be busy for the rest of this evening, I could maybe take a look at that tomorrow. Best regards, Tony

Re: GSoC D3DX9 work

2010-01-27 Thread Tony Wasserka
> Hello, > > Well I'm mostly interested in the texture code, but I probably shouldn't > begin with that. So I'll take the font code. It's not really a critical > part so I can take my time doing it and learning wine development > without conflicts with my normal schedule. Then if the texture code

Re: Student Interested in Google Summer of Code 2010

2010-01-27 Thread Tony Wasserka
faces from d3dx into d3d10), but you should maybe clarify with some d3d devs how much code can be shared here before. Just my suggestion, there might be other interesting areas of d3dx and Wine in general as well of course. Best Regards, Tony

Re: GSoC D3DX9 work

2010-01-22 Thread Tony Wasserka
> Hello, > I might be interested as a side project. I've been poking around in the > wine code looking for something interesting for the last few weeks and > this might be it. However I know I wouldn't have much interest in it if > it doesn't actually help me, so I'd like to know a few additional

GSoC D3DX9 work

2010-01-15 Thread Tony Wasserka
x27;ll provide him with the most up-to-date work of mine. If there's anything anyone might want to ask, just answer this mail or contact me directly on irc at #winehackers, my nick is BigBrain and I'm around quite often. Best regards, Tony Wasserka

Re: d3dx9: Implement converting and copying surface data in D3DXLoadSurfaceFromMemory (review please)

2009-08-31 Thread Tony Wasserka
> > You are right, but it would be neat to have them all grouped like they > are in d3dx9tex.h. > Not sure about that, assuming we ever support all possible filters and conversions in D3DXLoadSurfaceFromMemory, we probably don't want to have the texture stuff starting suddenly at line 3k or some

Re: d3dx9: Implement converting and copying surface data in D3DXLoadSurfaceFromMemory (review please)

2009-08-30 Thread Tony Wasserka
Hi, > If you make those into arrays you will be able to cut down on the code size, > and the compiler might like it better. > While I didn't notice any speedups in the code itself, it's a bit cleaner (especially the format table) now, thanks! (Come to think about it, it wouldn't have made much

Re: d3dx9: Implement converting and copying surface data in D3DXLoadSurfaceFromMemory (review please)

2009-08-30 Thread Tony Wasserka
te function, but I don't think it's worth to add another hundred lines of code for this small optimization :/ Apart from that, I'll be changing my code accordingly to your suggestions. Best regards, Tony

d3dx9: Implement converting and copying surface data in D3DXLoadSurfaceFromMemory (review please)

2009-08-26 Thread Tony Wasserka
her comments which could be interesting to me at this point are also appreciated, of course. Best regards, Tony >From 4a726e260502e8ad9ccb5ab11549b946fa236528 Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Tue, 25 Aug 2009 14:30:52 +0200 Subject: [PATCH] d3dx9: Implement converting an

Re: [5/10] d3dx9: Implement D3DXLoadSurfaceFromSurface

2009-06-26 Thread Tony Wasserka
palettes I guess) or filtering and it only works in very specific cases (i.e. same dimensions, no color keying, no filtering), applications are more likely to do things like that on their own probably. D3DX has been created for the general case mostly, so optimizations like this would just make the code more complicated ;) Tony

Re: [3/6] d3dx9: Implement ID3DXFont_GetDesc

2009-06-17 Thread Tony Wasserka
Roderick Colenbrander schrieb: > Hi Tony, > > +WideCharToMultiByte(CP_ACP, 0, This->desc.FaceName, -1, > desc->FaceName, sizeof(desc->FaceName) / sizeof(CHAR), NULL, NULL); > > sizeof(desc->FaceName) / sizeof(CHAR) won't give you the length of the > string

Re: [6/6] d3dx9: Add tests for basic ID3DXFont functions

2009-06-17 Thread Tony Wasserka
Roderick Colenbrander schrieb: > Hi Tony, > > +hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, > DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, > "Arial", &font); > > A bunch of font tests all use Arial. On Windows this font

Re: [4/6] d3dx9: Implement ID3DXFont_GetDC

2009-06-17 Thread Tony Wasserka
Stefan Dösinger schrieb: > Am Wednesday 17 June 2009 18:29:57 schrieb Tony Wasserka: > > >> @@ -300,6 +301,12 @@ HRESULT WINAPI >> > D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_ > >> object->device=device; >>

Re: DXTn textures in D3DX9

2009-05-23 Thread Tony Wasserka
Ben Klein schrieb: > 2009/5/23 Stefan Dösinger : > >> Am Freitag, 22. Mai 2009 19:15:22 schrieb Roderick Colenbrander: >> >>> So what they are saying is that Nvidia has a license on the s3tc >>> patent for use in those tools but if we would rip their code out we >>> wouldn't be covered unle

DXTn textures in D3DX9

2009-05-22 Thread Tony Wasserka
)compression part is coverered by S3's patents, but the Gimp DDS plugin and this (http://mollyrocket.com/forums/viewtopic.php?t=392) seem to provide OSS solutions for it anways. So... Can anybody tell me for sure wether I may implement this code or not? Best regards, Tony

Re: deb packages archive down?

2009-02-02 Thread Tony Manco
Tom Wickline wrote: > Hello, > > I have been trying to access the Wine deb archives for about > six hours now and Ive been receiving a "connection to the server was reset" > error. I'm not sure how long this has been the case but can the maintainer > of the archive please look into this failure? >

Re: BOOL WINAPI versus BOOL in d3dx9 and d3dx8

2009-02-01 Thread Tony Wasserka
no device (or any other D3D9 specific interface) parameter and has the exact same parameter list can safely be forwarded to d3dx8. However, are you sure it's only BOOL in d3dx8? AFAIK, dll functions always have to be WINAPI, as the calling convention gets screwed up otherwise... Best regards, Tony

d3dx9: Add ID3DXSprite tests (review please)

2008-11-16 Thread Tony Wasserka
215-253: 1) Is it okay to initialize D3D that way? 2) Can I simplify the initialization even further? Also, I'd like to know wether the code in general is clean enough. Any other feedback is welcome, too. Best regards, Tony (Note1: This test only finishes successfully if my recent

Re: d3dx9_38.dll: Add the dll.

2008-11-11 Thread Tony Wasserka
Hi, > +#include "config.h" > +#include "wine/port.h" > + > +#include > + > +#include "windef.h" > +#include "winbase.h" > +#include "wingdi.h" > +#include "winuser.h" > +#include "wine/debug.h" > + > +#include "d3dx9.h" There's no point in including so many unneccessary header files.

Re: d3dx9: Include d3dx9effect.h

2008-09-18 Thread Tony Wasserka
Hi, one very little thing: You could include d3dx9.h (from d3dx9effect.h) after the #define __D3DX9EFFECT_H__, as this reduces compile time slightly when included twice or more. No actual reason to resend though, just an advice for future. Best regards, Tony

Re: d3dx9: Implement D3DXMatrixAffineTransformation2D with tests

2008-09-18 Thread Tony Wasserka
mpare it to hard-coded values (I'm not sure about that one though, it's just what _I_ would do). It would at least make the whole thing easier be adopted to new tests (of the same function with different values). Best regards, Tony

Re: d3dx9_36: Fix the tests for native Windows.

2008-09-11 Thread Tony Wasserka
ee no problem in the existing makefiles then, as linking with d3dx9 should work. Can't help you with that though as I don't have a working Windows installation ATM though :-/ > Hi, > > any idea to fix this problem? > > David > > 2008/9/11 Tony Wasserka <[EMAIL

Re: d3dx9_36: Fix the tests for native Windows.

2008-09-11 Thread Tony Wasserka
Your latest patch is already doing it right, IMPORTS must be changed to d3dx9_36 and IMPORTLIB must stay d3dx9. > > > any idea to fix this problem? > > David > > 2008/9/11 Tony Wasserka <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> > > >

Re: d3dx9_36: Fix the tests for native Windows.

2008-09-10 Thread Tony Wasserka
> On Mi, 2008-09-10 at 18:16 +0200, Tony wrote: > >> Hi, >> At least for all Windows versions below Vista, the d3dx9 importlib does >> exist (and d3dx9_36 does not), >> > > I installed a recent dx9-runtime on my w2k test system, but a d3dx9.dll &g

Re: d3dx9_36: Fix the tests for native Windows.

2008-09-10 Thread Tony Wasserka
he official DirectX SDK. Best regards, Tony > Hi, > > Yes, I learnt that in IRC. But there is a real problem. With a native > box, there is no d3dx9.dll. So, wine-test mustn't call it. > Currently, wine-test calls it and all the tests are skipped in a real > windows box. Yo

Re: d3dx9_36: Fix the tests for native Windows.

2008-09-10 Thread Tony
Hi, At least for all Windows versions below Vista, the d3dx9 importlib does exist (and d3dx9_36 does not), so either something is screwed up with your system or Vista is handling it otherwise (in that case we need another solution though). Best regards, Tony

Re: [3/3] d3dx9: Begin Implementation of ID3DXEffect and D3DXCreateEffectEx

2008-08-25 Thread tony . wasserka
se. (Though a device pointer isn't even neccessary yet, so you could also leave it away) Best regards, Tony Heute schon ge"freeMail"t? Jetzt kostenlose E-Mail-Adresse sichern! http://email.freenet.de/dienste/emailoffice/produktuebersicht/basic/mail/index.html?pid=6831

Re: d3dx9: Add stubs for D3DXCreateEffectxx and D3DXCreateEffectFromFilexx

2008-08-24 Thread tony . wasserka
to smaller chunks. Also, you need to convert a D3DXCreateEffect call into a D3DXCreateEffectEx call, look at font.c to see how it's done for D3DXCreateFont. This applies to the D3DXCreateEffectFromFile calls, too. Best regards, Tony Unbegrenzter Speicher, Top-Spamschutz, 120 SMS u

Re: d3dx9: Implementation of D3DXMatrixDecompose and tests

2008-08-05 Thread tony . wasserka
id numbers? etc.) 5. It's not bad, but for the future you may want to split the implementation and the test in two patches so that you have a greater chance to get one of them in. Best regards, Tony Unbegrenzter Speicher, Top-Spamschutz, 120 SMS und eigene E-MailDomain inkl. http:/

d3dx9: Add stubs for the ID3DXSprite functions [2/2, try 2]

2008-07-16 Thread tony . wasserka
>From 66f62937ccb3a562e0c6cc489a5099166870efeb Mon Sep 17 00:00:00 2001 From: Tony Wasserka <[EMAIL PROTECTED](none)> Date: Sat, 12 Jul 2008 13:02:25 +0200 Subject: [PATCH] d3dx9: Add stubs for the ID3DXSprite functions --- dlls/d3dx9_36/Makefile.in|3 +- dlls/d3dx9_36/d3dx9_36.spec |2 +-

Re: Adding d3d9x_xx dlls to winetricks?

2008-05-21 Thread tony . wasserka
> So... lots of people are going around installing > all of directx, and maybe all they needed was, say, > d3d9x_35. That's not good. This sounds like > a job for winetricks! > But I know nothing about direct3d. Could somebody > have a look at this draft and see if it suffices? All > I added wa

Re: d3dx9: Texturing functions

2008-05-12 Thread tony . wasserka
n you wrote the reply and then nearly forgot about it. I'd agree with that design and I'll soon prepare a stub-layout for texture.c for after-code-freeze. However, have you finished the D3DXCheckTextureRequirements code meanwhile so we can start implementing the other functions? Best regards, Tony Unbegrenzter Speicher, Top-Spamschutz, 120 SMS und eigene E-MailDomain inkl. http://office.freenet.de/dienste/emailoffice/produktuebersicht/power/mail/index.html

d3dx9: Texturing functions

2008-04-19 Thread tony . wasserka
tion from the 24th March if you've stopped to work on it ;-) However, feel free to comment on my proposals for the texturing functions and tell me if you see any concerns with it :) Best regards, Tony Unbegrenzter Speicher, Top-Spamschutz, 120 SMS und eigene E-MailDomain inkl. http://

Re: d3dx9_36: Add stubs and implementations for D3DXCreateTexturexx

2008-04-18 Thread tony . wasserka
emory/Surface implementations when my D3DXLoadXXFromFile functions are ready, thank you! However, I don't wanna push you, but can you send me your current code for D3DXCreateTexture+D3DXCheckTextureRequirements so that I can work on D3DXLoadXXFromFile and the other functions until it

Re: d3dx9_36: Add stubs and implementations for D3DXCreateTexturexx

2008-04-13 Thread tony . wasserka
Hi, Are you still working on the texture functions? I'd need them for completing my ID3DXSprite implementation, so if you don't mind I could complete your started patches. Best regards, Tony Unbegrenzter Speicher, Top-Spamschutz, 120 SMS und eigene E-MailDomain

Re: d3dx8 [6/7] Implement D3DXMatrixStack_Push

2008-04-09 Thread tony . wasserka
> > +This->current = This->current +1; > > +HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->matrix, > > (This->current +1) * sizeof(D3DXMATRIX) ); > > +if ( This->matrix == NULL ) return E_OUTOFMEMORY; > Aside from being a bit suboptimal (doing a realloc on every push), > this p

Re: d3dx8: D3DXCreateMatrixStack

2008-04-07 Thread tony . wasserka
> Well no, you keep track of the array size and grow it when it's too > small when doing a push. i.e. HeapReAlloc http://msdn2.microsoft.com/en-us/library/aa366704(VS.85).aspx You may optimize that if you allocate space for 2 or so matrices at once, as it decreases the number of HeapReAlloc calls

Re: d3dx8 :Fix D3DXCreateMatrixStack

2008-04-07 Thread tony . wasserka
> The commit comment for this patch is rather non-descriptive... what is > this supposed to fix? > An array based stack seems more appropriate than a list based one for > ID3DXMATRIXStack, why change that? I think so, too (after taking a closer look at the interface documentation at msdn). Though

Windows 7

2008-04-04 Thread tony . wasserka
t Windows 7 xD (though this is unlikely to happen, but dreams never die...) Best regards, Tony Unbegrenzter Speicher, Top-Spamschutz, 120 SMS und eigene E-MailDomain inkl. http://office.freenet.de/dienste/emailoffice/produktuebersicht/power/mail/index.html

Re: SOC Direct3D - Implement missing D3D9_xx DLLs?

2008-04-01 Thread tony . wasserka
dy. > Ok, then the SOC text on the wiki for this item is slightly > "misleading" / outdated. I have updated the GSoC and D3DX wiki sites, so that one gets a very quick overview of how "far" we are with implementing it, yet. Best regards Tony

d3d9_36: partially implement D3DXCreateTextureFromFile

2008-03-24 Thread tony . wasserka
ably call D3DXCreateTextureFromFileEx here to prevent duplicated code. If you're going to implement that function, too, you may need to stub D3DXFilterTexture (just from looking at the parameter list of the extended function, not sure if you REALLY need to do so). Tony Unbegrenzter

Re: Implement ID3DXRenderToSurface*

2008-03-21 Thread tony . wasserka
lease calls anyways). Also, ResetDevice is the same as D3DXCreateRenderToSurface, as it doesn't do anything either. But thank you for the time you spent on reviewing my patches :) Best regards Tony Unbegrenzter Speicher, Top-Spamschutz, 120 SMS und eigene E-MailDomain inkl. http://office.freenet.de/dienste/emailoffice/produktuebersicht/power/mail/index.html

Proposal for debugging improvement

2008-03-18 Thread tony . wasserka
y NEWTRACE, which does exactly the same but also increments our tab (or space) counter by one. 4) make sure that there's also an ENDTRACE macro at the end of each function that decrements the counter again. At least I would find this idea very useful, so feel free to leave a comment

Re: Do we need a forum?

2008-02-25 Thread Tony Lambregts
r Wine's maintainer (Alexandre Julliard) but one of them was wrong every time. I am pretty sure I got the name of Wine's maintainer right so I think it has to be the capcha but I have never had problems with them before. Just so's you know... -- Tony Lambregts

AppDB stats

2008-02-25 Thread Tony Lambregts
lately. Alexander Nicolaysen Sørnes Chris Morgan Jeff Zaroyko -- Tony Lambregts

Re: d3dx9: Add stubs for the ID3DXRenderToSurface functions [PATCH 8/9]

2008-02-24 Thread tony . wasserka
> Shouldn't that be a n (here and in the other patches)? > Setting object to NULL here doesn't do a whole lot, you should set > *object to NULL (also goes for the other QueryInterface > implementations). Also, you'll probably want to put the TRACE before > the if block. Thank you very much for po

Re: d3dx9 patches

2008-02-16 Thread tony . wasserka
Okay, thanks. Then I'll just resend them and see if they get in this time. Unbegrenzter Speicher, Top-Spamschutz, 120 SMS und eigene E-MailDomain inkl. http://office.freenet.de/dienste/emailoffice/produktuebersicht/power/mail/index.html

d3dx9 patches

2008-02-14 Thread tony . wasserka
Hi, It's nearly two weeks ago that I sent those patches, so I was curious if there are any problems with it? http://www.winehq.org/pipermail/wine-patches/2008-February/049554.html http://www.winehq.org/pipermail/wine-patches/2008-February/049667.html http://www.winehq.org/pipermail/wine-patches/20

Re: d3dx9_36: Implementation of D3DXCheckVersion try 2

2008-02-05 Thread tony . wasserka
Oh well, I forgot one point: if you take my example code again, but don't build it under winelib but under windows (i.e. it's a real win application) but later run it with wine it may also fail because all dlls forward to the D3DXCheckVersion of d3dx9_36. I know that you would have implemented anot

Re: d3dx9_36: Implementation of D3DXCheckVersion try 2

2008-02-05 Thread tony . wasserka
SdkVersion>=24 && > D3DXSdkVersion <=36)); (Could also be => and =<, ain't that familiar with it) Best regards, Tony

RE: d3dx: A few last questions...

2008-01-29 Thread tony . wasserka
> The function D3DXCheckVersion must not be forwarded from each d3dx9_xx file > to the 36 because D3DX_SDK_VERSION changes for each file. Thanks for your comment, though I don't know if this is needed: Comment from the d3dx9core.h of the DX SDK: > ///

d3dx: A few last questions...

2008-01-27 Thread tony . wasserka
ent, I'll reply later to this topic if there appear new problems. Thanks for any answers, best regards Tony Unbegrenzter Speicher, Top-Spamschutz, 120 SMS und eigene E-MailDomain inkl. http://office.freenet.de/dienste/emailoffice/produktuebersicht/power/mail/index.html d3dx9_24.spec Description: Binary data

Re: d3dx8, d3dx9_xx and d3dx10_xx

2008-01-26 Thread tony . wasserka
> Find attached some data on d3dx8, d3dx9_xx and d3dx10_xx implementations: > dll files by d3dx extension: > d3dx8 1 dll files > d3dx9_xx 13 dll files > d3dx10_xx 4 dll files > [...] > Nice work, how did you get the data? Did you run Dependency Walker on each dll or is there a more

Re: d3dx9_24: first implementation

2008-01-19 Thread tony . wasserka
> You need to forward all the functions of d3dx9_24 to these ones of d3dx9_36; > not only these ones that are already implemented in d3dx9_36. > > Moreover, when you create a new dll, you need to change plenty of files: > configure > configure.ac > Makefile.in > in the folder ~/wine-git/ > > You

d3dx9: Start implementation of d3dx9_36

2008-01-15 Thread tony . wasserka
What's wrong with it this time? Thought that it was okay this time :D

Re: autorun perhaps dangerous (Was: Wine release 0.9.53)

2008-01-13 Thread tony . wasserka
> There are quite a few installers that use RunOnce to get around file > locking, but I still haven't had to use one fortunately. As I said, as > long as I can disable it. RunOnce wouldn't even have to be disabled, > I'd be happy with a "RunOnce wants to execute 'foo.exe blipp blopp', > 'No, and cl

Re: [1/2] d3dx9: Implement the different dlls [try 2]

2008-01-10 Thread tony . wasserka
> Please stop resending that big patch again and again, it's not going in, > it's full of problems. You need to provide correct forwards for all > functions instead of stubs, and the functions need to match the Windows > ones, you can't just copy the same spec file 12 times. Also the code was > wri

Re: d3dx9: Implement the different dlls

2008-01-09 Thread tony . wasserka
Oh okay, I resent a fixed patch. Why isn't it possible to forward the functions of the other dlls to the d3dx8 ones? Or is this just for keeping the code clean so that we don't have mixed d3dx8 and d3dx9_36 forwardings?

[2/2] d3dx9: Add d3dx9core.h

2008-01-08 Thread tony . wasserka
This patch adds the d3dx9core header file, which is used for the interface declarations. 0002-d3dx9-Add-d3dx9core.h.patch Description: Binary data

d3dx implementation senseless?

2008-01-08 Thread tony . wasserka
> Well, why then hasn't this patch been accepted? > http://www.winehq.org/pipermail/wine-patches/2007-November/047212.html Oh well, I see, corrupted... Seems like I'll spend the day on fixing that one :D

d3dx implementation senseless?

2008-01-08 Thread tony . wasserka
Well, why then hasn't this patch been accepted? http://www.winehq.org/pipermail/wine-patches/2007-November/047212.html

Re: d3dx implementation senseless?

2008-01-07 Thread tony . wasserka
Okay, I have a bit time now and tomorrow, so I'll probably have submitted a basic d3dx9 dll patch until Wednesday. So I'll create a new d3dx9 directory inside dlls, but I'm not that familiar with Wine's makefile system (not very much with makefiles in general honestly), so can anyone tell me how

Re: d3dx implementation senseless?

2008-01-06 Thread tony . wasserka
> Since everybody agrees that we need a built-in d3dx9, we could begin to > implement it. > In the last talk about it, no plan was found to implement it: does one create > a wined3dx or implement on the top of the last d3dx9 > dll? > > So, I think that a definitive answer should be given very qu

Re: d3dx implementation senseless?

2008-01-04 Thread tony . wasserka
> I do not think patents which are blocking your ability to use the DLLs > in Wine. It is your Windows license. > > I believe that if you have a Windows license for your machine, you are > free to use Windows or its DLLs. This includes all the "free" downloads > from their web-pages. I think, if y

d3dx implementation senseless?

2008-01-04 Thread tony . wasserka
ned stuff. Best regards, Tony Wasserka (PS: if one argues that we need the implementation for WineLib, I _think_ it'd be enough to just stub all functions so that the program compiles fine and then use the native dll again)

d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-30 Thread tony . wasserka
Okay, then that has been discussed. By the way, what about David's second patch? Was there anything wrong about it or why isn't it in the tree, yet?

d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-30 Thread tony . wasserka
> So, just to clarify, you propose to create a d3dx9.dll dll, putting its > code in dlls/d3dx9. Does this dll exist on Windows? If not, then we > should call it wined3dx9 (and its code would go in dlls/wined3dx9). Well, it shouldn't even be a dll, just a folder were put in all the d3dx9 code and

d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-28 Thread tony . wasserka
Anyways, where should we put the d3dx9 code? I mean, we have 13 folders to choose from.. Perhaps It'd be better if we create a new dll (or at least directory) called d3dx9 were we implement all d3dx9 stuff and let the other d3dx9_xx dlls just call these functions? This would improve the clarity

Re: Photoshop Elements 5 Tryout? (Maintainer requests)

2007-10-20 Thread Tony Lambregts
objectManager.php?sClass=application&iId=2243 ... http://appdb.winehq.org/objectManager.php?sClass=version&iId=2939 http://appdb.winehq.org/objectManager.php?sClass=version&iId=9476 http://appdb.winehq.org/objectManager.php?sClass=version&iId=9467 http://appdb.winehq.org/objectManager.php?sClass=version&iId=9468 ... Please give us more information so we can fix whatever the problem is. -- Tony Lambregts

Re: bugzilla component needed

2007-05-25 Thread Tony Lambregts
James Hawkins wrote: > Hey Tony, > > Can we get a wine-advapi32 component? > > Thanks, > James Hawkins > > > Done.. -- Tony Lambregts

Re: check for This->clipper before unreferencing in dlls/ddraw/surface.c

2007-05-12 Thread Tony Lambregts
t know how I would change the wording of that. -- Tony Lambregts

Re: Closing bugs in bugzilla

2007-04-28 Thread Tony Lambregts
t; of touching big number of bugs at the same > time, they are not available on the IRC, don't respond to e-mails. Nor > did they discussed the matter on the wine-devel or any other > communication channels. > > My question is why change severity of the bug _after_ it was resolved? > > Can we make a policy that whenever any one wants to do a wholesale > change on Bugzilla discuss the matter with other people involved? So at > least they will know what's going on and why. > > Vitaliy > > > Well if the severity is not right in the first place It should be changed. -- Tony Lambregts

Re: msvcp60 and bug 7679

2007-04-26 Thread Tony Lambregts
rtz, although urlmon could stay as ole AFAIC. What do you want for etc? its kind of vague. -- Tony Lambregts

Re: Is Wine a platform for Codeweaver to make money?! Please help me understand.

2007-04-08 Thread Tony Lambregts
em. I would rather see a bug report that says this "program works when I override commctrl.dll but not with built in" than "This program does not work please help". Of course we can have problems with mixing native versions with built in but we can get that now anyway. The most often situation is that these programs have a single dll that would be used instead of built in. -- Tony Lambregts

Re: Is Wine a platform for Codeweaver to make money?! Please help me understand.

2007-04-08 Thread Tony Lambregts
as well? > I doubt that, if they were to do that they are still more likely to go the route of putting them in the system directory and doing a global override because its easier. > I agree we probably won't loose much, but I'm not sure what we're going to > win, apart fr

Re: Is Wine a platform for Codeweaver to make money?! Please help me understand.

2007-04-07 Thread Tony Lambregts
Kai Blin wrote: > On Saturday 07 April 2007 23:52, Tony Lambregts wrote: >> Scott Ritchie wrote: >>> Yes. Wine's development speed has roughly correlated with its user >>> base; popularity brings more bug reports, volunteers, and funding for >>> paid work.

Re: Is Wine a platform for Codeweaver to make money?! Please help me understand.

2007-04-07 Thread Tony Lambregts
implementation of that DLL and let the user decide. Some users will try out our built in and make a bug report and that bug report will be easier to deal with that trying to track down which DLL overrides might work. -- Tony Lambregts

FWD: Art Assets

2007-04-02 Thread Tony Lambregts
know how we can use your talents but I am sure that there is a way we can use you. ;^) -- Tony Lambregts

Re: Patches in bugzilla

2007-03-10 Thread Tony Lambregts
d about 2 months back. > > Thanks, > VJ As long as they apply cleanly to current git and you give proper accreditation then it should be fine. I have done this in the past for several for small patches. Time zone information was one of the ones I remember. -- Tony Lambregts

Re: AppDB performance issue

2007-03-04 Thread Tony Lambregts
I have not found any reason why it should slow down at all. Visiting the same page at the same time with a not logged in account shows no slow down. -- Tony Lambregts

Re: AppDB performance issue

2007-02-11 Thread Tony Lambregts
Chris Morgan wrote: > On 2/11/07, Tony Lambregts <[EMAIL PROTECTED]> wrote: >> Nick Law wrote: >> > Hi Tony, >> > Just lately, I've noticed that AppDB seems to be very slow, i.e it can >> > take15 seconds or more for a page to come up or simply to log

Re: AppDB performance issue

2007-02-11 Thread Tony Lambregts
Nick Law wrote: > Hi Tony, > Just lately, I've noticed that AppDB seems to be very slow, i.e it can > take15 seconds or more for a page to come up or simply to login. Is > there a bandwidth problem or is the server getting overwhelmed or is > it a problem at my end (UK). 30 sec

Re: Bugzilla: Adding a 'patch' keyword

2007-02-09 Thread Tony Lambregts
what potential fixes are >> languishing in Bugzilla and push them to wine-devel or wine-patches. > > I see everyone agrees :-/ > So could someone add the 'patch' keyword? > I had added this keyword when you first asked for it... I just did not comment on it. h

Re: WINSPOOL_EnumPrinters Found 0 printers on system with 1 parallel CUPS printer

2007-01-20 Thread Tony Lambregts
me I cannot remember the last time I tried. but I know that it has worked for me in the past. I am using Suse 10.2 and I am not sure that it has ever worked with this distro. I was using Fedora Core for quite a while and I know it worked using that. There is a bug that seems related to this. http://bugs.winehq.org/show_bug.cgi?id=7060 -- Tony Lambregts

Re: appdb/ ./account.php ./addcomment.php ./appbro ...

2007-01-08 Thread Tony Lambregts
On 1/4/07, Chris Morgan <[EMAIL PROTECTED]> wrote: On Thursday 04 January 2007 7:55 pm, Tony Lambregts wrote: > This patch breaks xinha editing... > > -- > > Tony Lambregts Should be fixed now. Bug was stripping out html tags when filtering Xinha variables. This is a bad

Missing tables in the AppDB dump

2007-01-07 Thread Tony Lambregts
The dump of the AppDB is missing the following tables appMaintainers, buglinks, appHitStats, catHitStats Could someone please add them to the nightly dump. Thanks -- Tony Lambregts

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