I don't know what's wrong with me. I attached the wrong file in my
previous email.
On 12/6/05, Toan T Nguyen <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Here is the short error with your latest patch:
>
> fixme:opengl:wglChoosePixelFormatARB unused pfAttribFList
> err:
the glut32.dll as well, because q2e runs
perfectly. The full error (with WINEDEBUG is attached).
Toan
On 12/6/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Dienstag, 6. Dezember 2005 10:07 schrieb Raphael:
> > On Tuesday 06 December 2005 03:32, Toan T Nguyen wrote:
> &g
Hi,
This program doesn't run on my machine at all. I have ATI 9700
Mobility, driver 8.9.10.
Here is the output of
WINEDEBUG="+opengl" wine ./Render\ To\ Texture.exe &> out.log
I also attach my glxATI.h and glATI.h (in /usr/include/GL/) for your info.
Regards,
Toan
On 12/5/05, Raphael <[EMAIL
Oops, i'm sorry. I applied your patch with --dry-run option so nothing
is patched. :(.
Here the correct out.log. the program still doesn't run, it complains about
err:opengl:wglCreateContext NULL visual !!!
q2e complains the same thing as well.
Bests,
Toan
On 12/5/05, Toan T Nguy
Hi, thanks for the clarification. Everything is fine then. Thank you
for the patch.
BTW, do you know how to improve OpenGL performance in wine? I get
about 10-30% drop in FPS compared to the Windows version (the card is
overclocked about 10% both in CPU and memory frequencies in windows,
so that m
asily modified q2e to accept both 24bits and 32bits in
Linux. Other programs might not be happy.
Toan
On 12/5/05, Raphael <[EMAIL PROTECTED]> wrote:
> On Monday 05 December 2005 04:41, Toan T Nguyen wrote:
> > Here they are.
> >
> > On 12/4/05, Raphael <[EMAIL PROTECTED]>
Here they are.
On 12/4/05, Raphael <[EMAIL PROTECTED]> wrote:
> On Saturday 03 December 2005 09:20, Toan T Nguyen wrote:
> > FYI, here is the code in question:
> >
> > http://cvs.sourceforge.net/viewcvs.py/q2e/q2e/source/win32/glw_win.c?rev=1.
> >13&
--Message d'origine
> >Date: Fri, 2 Dec 2005 14:07:24 -0800
> >De: Toan T Nguyen <[EMAIL PROTECTED]>
> >A: wine-devel@winehq.org
> >Sujet: wglGetPixelFormatAttribivARB unexpected RenderType(100)
> >
> >Hi,
> >
> >I compile and run Quake2Ev
can send you the source file of Q2E where OpenGL is initialized if you want.
Bests,
Toan
On 12/2/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
>
> Message d'origine----
> >Date: Fri, 2 Dec 2005 14:07:24 -0800
> >De: Toan T Nguyen <[EMAIL PROTECT
Hi,
I compile and run Quake2Evolved in linux using winelib. Although every
seems fine, there's this error printed out when Q2E scans for the best
pixel format:
err:opengl:wglGetPixelFormatAttribivARB unexpected RenderType(100)
I look up my /usr/include/GL/glxATI.h and found these lines:
#ifnde
Hi,
This is to let you know that I'm porting Quake 2 Evolved (Q2E) program
to Linux using winelib. It compiles and works beautifully, at least on
my PentiumM laptop (I actually link with native linux libjpeg, zlib,
openal and dl at the compile time, winelib is used for opengl, winmm
and wsock32).
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