Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Toan T Nguyen
I don't know what's wrong with me. I attached the wrong file in my previous email. On 12/6/05, Toan T Nguyen <[EMAIL PROTECTED]> wrote: > Hi, > > Here is the short error with your latest patch: > > fixme:opengl:wglChoosePixelFormatARB unused pfAttribFList > err:

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Toan T Nguyen
the glut32.dll as well, because q2e runs perfectly. The full error (with WINEDEBUG is attached). Toan On 12/6/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Am Dienstag, 6. Dezember 2005 10:07 schrieb Raphael: > > On Tuesday 06 December 2005 03:32, Toan T Nguyen wrote: > &g

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Toan T Nguyen
Hi, This program doesn't run on my machine at all. I have ATI 9700 Mobility, driver 8.9.10. Here is the output of WINEDEBUG="+opengl" wine ./Render\ To\ Texture.exe &> out.log I also attach my glxATI.h and glATI.h (in /usr/include/GL/) for your info. Regards, Toan On 12/5/05, Raphael <[EMAIL

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-05 Thread Toan T Nguyen
Oops, i'm sorry. I applied your patch with --dry-run option so nothing is patched. :(. Here the correct out.log. the program still doesn't run, it complains about err:opengl:wglCreateContext NULL visual !!! q2e complains the same thing as well. Bests, Toan On 12/5/05, Toan T Nguy

Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-05 Thread Toan T Nguyen
Hi, thanks for the clarification. Everything is fine then. Thank you for the patch. BTW, do you know how to improve OpenGL performance in wine? I get about 10-30% drop in FPS compared to the Windows version (the card is overclocked about 10% both in CPU and memory frequencies in windows, so that m

Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-05 Thread Toan T Nguyen
asily modified q2e to accept both 24bits and 32bits in Linux. Other programs might not be happy. Toan On 12/5/05, Raphael <[EMAIL PROTECTED]> wrote: > On Monday 05 December 2005 04:41, Toan T Nguyen wrote: > > Here they are. > > > > On 12/4/05, Raphael <[EMAIL PROTECTED]>

Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-04 Thread Toan T Nguyen
Here they are. On 12/4/05, Raphael <[EMAIL PROTECTED]> wrote: > On Saturday 03 December 2005 09:20, Toan T Nguyen wrote: > > FYI, here is the code in question: > > > > http://cvs.sourceforge.net/viewcvs.py/q2e/q2e/source/win32/glw_win.c?rev=1. > >13&

Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-03 Thread Toan T Nguyen
--Message d'origine > >Date: Fri, 2 Dec 2005 14:07:24 -0800 > >De: Toan T Nguyen <[EMAIL PROTECTED]> > >A: wine-devel@winehq.org > >Sujet: wglGetPixelFormatAttribivARB unexpected RenderType(100) > > > >Hi, > > > >I compile and run Quake2Ev

Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-02 Thread Toan T Nguyen
can send you the source file of Q2E where OpenGL is initialized if you want. Bests, Toan On 12/2/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > Message d'origine---- > >Date: Fri, 2 Dec 2005 14:07:24 -0800 > >De: Toan T Nguyen <[EMAIL PROTECT

wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-02 Thread Toan T Nguyen
Hi, I compile and run Quake2Evolved in linux using winelib. Although every seems fine, there's this error printed out when Q2E scans for the best pixel format: err:opengl:wglGetPixelFormatAttribivARB unexpected RenderType(100) I look up my /usr/include/GL/glxATI.h and found these lines: #ifnde

A working winelib application

2005-12-01 Thread Toan T Nguyen
Hi, This is to let you know that I'm porting Quake 2 Evolved (Q2E) program to Linux using winelib. It compiles and works beautifully, at least on my PentiumM laptop (I actually link with native linux libjpeg, zlib, openal and dl at the compile time, winelib is used for opengl, winmm and wsock32).