Re: Support for IDvdInfo2::GetDiscID

2004-06-19 Thread Tim Hentenaar
On Sat, 19 Jun 2004 14:42:27 +0100 James Courtier-Dutton <[EMAIL PROTECTED]> wrote: > The Windows api method uses the function call IDvdInfo2::GetDiscID > http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/htm/idvdinfo2getdiscid.asp > > This returns a unique 64bit

Re: [REGRESSION] Photoshop 7.0 works before wine-cvs-20040130 16:??:?? CST (bug #2017)

2004-05-31 Thread Tim Hentenaar
On Mon, 31 May 2004 17:53:58 +0200 Luca Capello <[EMAIL PROTECTED]> wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Hello, > > as reported on bug #2017 [1], Adobe Photoshop 7.0 stops working after > wine-20031212 (in the majority of cases). This happens on Debian > unstable (where I

Re: Winelib and MFC and mixing native Windows DLLs

2004-05-13 Thread Tim Hentenaar
On Thu, 13 May 2004 09:37:04 -0700 Raghavan Gurumurthy <[EMAIL PROTECTED]> wrote: > I am trying to build my MFC-based Windows application on Linux. > > First question - I read in the Winelib user guide that I have to build MFC > completely on Winelib as well. Is this really a must? Is there no

Re: Load a .so from a Windows binary using Wine

2004-05-12 Thread Tim Hentenaar
On Wed, 12 May 2004 21:56:55 -0700 Raghavan Gurumurthy <[EMAIL PROTECTED]> wrote: > I have a Windows GUI application that runs on Wine (not Winelib). Now i want > to use that code to load a native Linux .so - how can i do this? Howso? I don't think wine has support for loading native shared libr

Re: Project David

2004-05-08 Thread Tim Hentenaar
On Sun, 9 May 2004 00:44:28 +0200 "Ge van Geldorp" <[EMAIL PROTECTED]> wrote: > There are some screenshots available now at > http://www.flexbeta.net/main/articles.php?action=show&id=56 One of the > comments on osnews noticed that in the picture > http://www.flexbeta.net/images/david/winbridge_ins

Re: SpecOpS David Exposed

2004-04-26 Thread Tim Hentenaar
On Tue, 27 Apr 2004 02:02:32 -0400 Abby Ricart <[EMAIL PROTECTED]> wrote: > I think I know what this David thing is all about! > > Please Read: > http://www.datiku.com/articles/david.php > Interesting theory. If that were true, then "David" could potentially be the most elaborate ripoff i've e

Re: Fwd: Re:SpecOpS Labs

2004-04-26 Thread Tim Hentenaar
On Mon, 26 Apr 2004 15:24:07 -0500 "R.U. Deranged" <[EMAIL PROTECTED]> wrote: > There's a story today on the results of the "unveiling" last week: > > http://www.inq7.net/inf/2004/apr/26/inf_4-1.htm > Interesting... A few things in that article don't seem right.. If the dude said that "David"

Re: Fwd: Re:SpecOpS Labs

2004-04-26 Thread Tim Hentenaar
I sent an inquiry and got the exact same response (twice), i believe it's a scripted response system. (In my case, it was "Good Evening, Mr. Hentenaar"). The claims they make about wine are just hillarious. :P I don't think they've ever even looked at the wine code, or else they'd know that th

Re: project David?

2004-04-23 Thread Tim Hentenaar
On Fri, 23 Apr 2004 11:53:40 -0500 "R.U. Deranged" <[EMAIL PROTECTED]> wrote: > > The article states "David" is currently 80 MB. Anyone care to wager on how > much of that is Wine code? Their developers sure have been busy... > Yeah, I can almost predict that it will be at least 75% Wine code

Re: project David?

2004-04-22 Thread Tim Hentenaar
On Thu, 22 Apr 2004 13:52:05 -0400 Kevin Koltzau <[EMAIL PROTECTED]> wrote: > And on > http://www.specopslabs.com/market_competition4.htm > They mention just taking all the previous > open source windows compatibility projects and > "incorporating the best features" of them all > > I wonder what

Re: DDraw issues, etc.

2004-04-05 Thread Tim Hentenaar
On Sun, 4 Apr 2004 10:58:44 +0200 Lionel Ulmer <[EMAIL PROTECTED]> wrote: > So you should just have to loop over all the rectangles and do the > 'copy_on_screen' as many times as there are rectangles. > > Of course, if they overlap, this method will still work except that we would > 're-Blit' som

Re: DDraw issues, etc.

2004-04-04 Thread Tim Hentenaar
On Mon, 5 Apr 2004 02:20:51 +0200 (CEST) Francois Gouget <[EMAIL PROTECTED]> wrote: > It looks like an i810 to me (but I have never actually seen one so...) > > Do you know if it is integrated on the motherboard? And then is it an > Intel chipset? > > Also, cat /proc/asound/cards will tell you w

Re: DDraw issues, etc.

2004-04-04 Thread Tim Hentenaar
On Sun, 4 Apr 2004 16:17:29 +0200 (CEST) Francois Gouget <[EMAIL PROTECTED]> wrote: > Do you have an i810 sound card by any chance? 00:1f.5 Multimedia audio controller: Intel Corp. 82801BA/BAM AC'97 Audio (rev 05) > I'm asking this because there are known problems with sound on i810 > soundcards

Re: DDraw issues, etc.

2004-04-04 Thread Tim Hentenaar
On Sun, 4 Apr 2004 10:26:34 +0200 Lionel Ulmer <[EMAIL PROTECTED]> wrote: >Of course, if it uses more than one, some adaptations > would be needed :-/ And that it does :/ It seems not to update the screen properly, but then again, it could be something not completely implemented in Wine, or the

Re: Microsoft SDK samples

2004-04-03 Thread Tim Hentenaar
On Sun, 04 Apr 2004 10:44:24 +0800 Jonathan Wilson <[EMAIL PROTECTED]> wrote: > Has anyone given thought to using the Microsoft SDK samples (e.g. DirectX > samples) to improve WINE? > i.e. take a particular sample and work away at it untill what you get in > WINE matches what you get in Windows.

Re: DDraw issues, etc.

2004-04-03 Thread Tim Hentenaar
On Sat, 3 Apr 2004 04:00:23 -0500 Tim Hentenaar <[EMAIL PROTECTED]> wrote: > > As far as I can see in the code, the > > only case supported with clipping is the case where only one rectangle is > > given in the clip list via the SetHWnd method (see, for example, > &g

Re: DDraw issues, etc.

2004-04-03 Thread Tim Hentenaar
On Sat, 3 Apr 2004 10:26:12 +0200 Lionel Ulmer <[EMAIL PROTECTED]> wrote: > Usually, games use the Clipper to do 'non-full screen' DirectX applications. > There is no way to do a work-around to have it running in full-screen :-) ? While it doesn't make sense it does use the Clipper even in fullsc

DDraw issues, etc.

2004-04-02 Thread Tim Hentenaar
Hi all, I've implemented SetClipList and GetClipList in the DirectDraw Clipper, and I'm wondering how I should go about implementing clipping in DirectDraw's Blt() (if it isn't already done somewhere). M$'s documentation isn't too great, so I figured I should ask around. There's a game one of