Re: regression with gothic1/2

2006-08-22 Thread Sebastian Schlingmann
Am Tue, 22 Aug 2006 08:56:05 +0200 schrieb Stefan Dösinger <[EMAIL PROTECTED]>: > This is odd, I did a regression testing and it came up with Jason > Greens dynamic shader constant patch as the first bad commit. While > this sounds odd for a d3d7 game it could happen because of broken > stateblock

regression with gothic1/2

2006-08-21 Thread Sebastian Schlingmann
Hi everybody, I noticed yesterday that the gothic 1/2 demos don't work anymore. Console output is the following: ... err:ntdll:RtlpWaitForCriticalSection section 0x7fe90020 "heap.c: main process heap section" wait timed out in thread 000f, blocked by 0009, retrying (60 sec) err:ntdll:RtlpWaitFor

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread Sebastian Schlingmann
Am Sat, 25 Feb 2006 02:13:22 +0100 schrieb Olaf Leidinger <[EMAIL PROTECTED]>: > Hello List! > > Gothic2 seems to start working with wine. Well - as long as you > disable sound in system/gothic.ini. > > There are some issues with DirectDraw/Direct3D I'd like to report > (not sure if they are kn

Re: possibly new regression

2005-02-22 Thread Sebastian Schlingmann
and we can look at the disassembled code (debugger command > "disass adr1, addr2"). > > Rein. Thanks a lot! That did it. Everything is back to normal again. -- Sebastian Schlingmann

Re: possibly new regression

2005-02-20 Thread Sebastian Schlingmann
On Sun, 20 Feb 2005 16:04:54 +0100 Rein Klazes <[EMAIL PROTECTED]> wrote: > > Does this patch help? > > Rein. Unfortunately not - still the exact same error. -- Sebastian Schlingmann