Am Tue, 22 Aug 2006 08:56:05 +0200
schrieb Stefan Dösinger <[EMAIL PROTECTED]>:
> This is odd, I did a regression testing and it came up with Jason
> Greens dynamic shader constant patch as the first bad commit. While
> this sounds odd for a d3d7 game it could happen because of broken
> stateblock
Hi everybody,
I noticed yesterday that the gothic 1/2 demos don't work anymore.
Console output is the following:
...
err:ntdll:RtlpWaitForCriticalSection section 0x7fe90020 "heap.c: main
process heap section" wait timed out in thread 000f, blocked by 0009,
retrying (60 sec) err:ntdll:RtlpWaitFor
Am Sat, 25 Feb 2006 02:13:22 +0100
schrieb Olaf Leidinger <[EMAIL PROTECTED]>:
> Hello List!
>
> Gothic2 seems to start working with wine. Well - as long as you
> disable sound in system/gothic.ini.
>
> There are some issues with DirectDraw/Direct3D I'd like to report
> (not sure if they are kn
and we can look at the disassembled code (debugger command
> "disass adr1, addr2").
>
> Rein.
Thanks a lot! That did it. Everything is back to normal again.
--
Sebastian Schlingmann
On Sun, 20 Feb 2005 16:04:54 +0100
Rein Klazes <[EMAIL PROTECTED]> wrote:
>
> Does this patch help?
>
> Rein.
Unfortunately not - still the exact same error.
--
Sebastian Schlingmann