Roderick Colenbrander wrote:
> The main reason why the D3DX_CAPABLE macros should be used before checking
> the renderer string is that not in all cases all extensions are around while
> the rendering string can still be the same.
I think it's is quite difficult to say for sure what will be bett
Roderick Colenbrander wrote:
> I think the code should be like this (in pseudo code) this way also other
> cards will at least be classified:
>
> case VENDOR_MESA:
> if(D3D9_CAPABLE(gl_info)
>if(strstr(gl_info->gl_renderer, "R300"))
>card = radeon_9500;
>else
>
Roderick Colenbrander wrote:
> I would really ask you to use the D3DX_CAPABLE() macros as not using them can
> result in bad problems. E.g. a game assuming a certain d3d functionality is
> there while it isn't backed by any GL extension.
>
You certainly do have a point. I will redo the patch a
James Hawkins wrote:
>> If you send in a fixed patch, you need to add some variation of 'try
>> X' in the subject, where X is the number of tries you're on. On top
>> of this, you need to say in the body what you've changed between
>> submissions.
Thank you. I think I did mention the change in th